This program is a simple yet fascinating exploration into the realm of computer graphics using ASCII art. It renders 3D objects (cubes, in this case) in real-time, projecting them onto a 2D screen using ASCII characters. This renderer showcases the fundamental concepts of 3D graphics such as perspective projection, depth buffering, and basic animation.
- Real-time 3D to 2D projection: Converts 3D coordinates of cubes into 2D screen coordinates.
- Depth buffering: Implements a depth buffer to correctly render the visibility of objects based on their distance from the viewer.
- Dynamic viewing: The cubes rotate, providing a dynamic view of the objects from different angles.
- Scalable rendering: Adjusts the scale of projection to fit the screen size.
After compilation, run the program. It will automatically start rendering the rotating cubes. The rendering window is set to a width of 160 characters and a height of 44 lines by default. You can adjust the width
and height
variables in the code to match your console or terminal window size for optimal viewing.
-
Main Variables:
A
,B
,C
: Rotation angles around the x, y, and z axes.x
,y
,z
: 3D coordinates after rotation.cubeWidth
: The size of the cubes.width
,height
: The dimensions of the rendering window.depthBuffer
: An array used for depth testing, ensuring proper object overlap.asciiRenderBuffer
: An array to hold the ASCII characters for rendering.backgroundASCIICode
: The ASCII code for rendering the background.distanceFromCam
: How far away the camera is from the origin.viewScale
: A scaling factor for adjusting the projection size.incrementSpeed
: How fast the cubes rotate.horizontalOffset
: Horizontal displacement of the cubes on the screen.inverseDepth
: Used for scaling objects based on their distance.screenX
,screenY
: The screen coordinates for rendering.bufferIndex
: Index for writing to the buffer arrays.
-
Functions:
calculateX
,calculateY
,calculateZ
: Compute the rotated coordinates.calculateForSurface
: Calculates screen position and updates buffers for rendering surfaces of the cubes.
You can customize various parameters such as cubeWidth
, backgroundASCIICode
, and viewScale
to modify the appearance of the rendered scene. You can also experiment with different objects by changing the calculateForSurface
function.