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danielgrigg/rubyquadtree
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Contained within is a lightweight quadtree implementation. It was originally intended io improve performance with a ruby-gnome app but also works standalone. Usage: QuadTreeAccelerator is the most interesting class. Given a set of points, it'll partition the points in a quad-tree,ie, qball = QuadTreeAccelerator.new(myObjectArray) Atm, only point-like objects are supported :/ So the objects must respond to x, y, z and id messages (see UniquePoint3). For example, in IRB: require 'quad_tree_accelerator' ps = (1..100).map{|x| UniquePoint3.new(rand(1000),rand(1000),rand(1000))};nil qball = QuadTreeAccelerator.new(ps);nil puts qball The accelerator includes methods for manipulating the tree contents, iterating over points/nodes and queries. Tests are included and run via run_tests.rb daniel.g
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Experimenting with ruby to write a quad-tree accelerator.
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