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Chain xvector #7

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pegahgh
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@pegahgh pegahgh commented Feb 17, 2016

This pull request contains some design idea for vector-perturb-signal egs.

@danpovey
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sorry I am a bit sick and haven't got to this yet... I'll try to check it
soon.

On Tue, Feb 16, 2016 at 7:49 PM, pegahgh notifications@github.com wrote:

This pull request contains some design idea for vector-perturb-signal egs.

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#7
Commit Summary

  • added new binary and codes for universal feature extractor.
  • modified binary nnet3-xvector-perturb-signal-egs.

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#7.

"The numebr of samples in input frame as product of frame_length by samp_freq.");
opts->Register("negation", &negation, "If true, the input value is negated randomly.");
opts->Register("noise-egs", &noise_egs, "If supplied, the additive noise is added.");
opts->Register("rand_distort", &rand_distort, "If true, the signal is slightly changes"
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use - not _.

@danpovey
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I think I said previously that the signal-perturbing code should go in the xvector directory... actually scratch that, because that directory doesn't exist, the pure-xvector stuff goes in the ivector directory, and other stuff that depends directly on nnet3 goes in the nnet3 directory.
Anyway, maybe don't worry about this too much for now.
I think it would be better to have your signal-level xvector work done in a separate branch for now - probably a branch in your own repository - because it's possible that we'll want to commit the speaker-id-based xvector stuff to the trunk before the signal level stuff.

Dan

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