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Add inverse kinematics using updated optimizer interface #154

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merged 15 commits into from
Mar 17, 2014

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@jslee02 jslee02 commented Mar 16, 2014

Add inverse kinematics for BodyNode. The main functionality is implemented to:

void BodyNode::fitWorldTransform(...);
void BodyNode::fitWorldLinearVel(...);
void BodyNode::fitWorldAngularVel(...)

The functions try to find optimal joint states to fit body node's transformation (or linear/angular velocity). Each function solves nonlinear optimization problem using optimizer.

Not fully implemented but includes basic functionality which is essential to pass Gazebo's unit tests:

@jslee02 jslee02 added this to the Release DART 4.0 milestone Mar 16, 2014
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