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0.1.0\n\nMilestone release of the Shattered Pixel Dungeon port on mwg.\n\n- Pins the port at the published MWG 0.6.x line before the planned MWG 0.7.0 / Modular World Language adoption.\n- Includes the current gameplay, item workflow, boss/NPC, ally, combat, and roadmap coverage work documented in PORT_COVERAGE.md.\n- Verified with TypeScript type-checking, simulation tests, item workflow tests, production build, and a browser smoke test of the title screen.