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Releases: david-x3d/Cascade

Cascade 2.1.0

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@david-x3d david-x3d released this 07 Oct 20:05
02ff8ba
  • ~2.8× faster physics (warm-started solver, sorted grid) on a worker thread; all beads drawn in one call
  • Realistic shaking: fused gravity/linear sensors, vertical jolts make beads hop, gyroscope twist swirls the pile
  • Richer haptics: hit strength levels, thud/click for hard hits, rattle texture while beads tumble
  • Stereo, denser glass sounds; Fresnel rims and tilt-following highlights
  • New settings: size, gravity, shake, twist, bounciness, friction, quality, volume, haptic strength, trails, refresh rate, keep screen on, FPS, reset; 8 colours; up to 2,000 beads

Cascade 2.0.0

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@david-x3d david-x3d released this 07 Oct 19:31
fb54f79

Cascade 2.0.0 brings a shared glass-bead simulation to Wear OS and Android phones.

  • Impulse collisions, varied masses, friction, rolling, sleeping and shake inertia.
  • Baked glass highlights, rotating internal swirls and motion-dependent brightness.
  • 250–450 watch beads via crown; 600–1,200 phone beads, multitouch and four colour themes.
  • Impact-only haptics with a cooldown and energy budget; synthesized glass sounds and separate saved toggles.
  • English README with installation instructions with and without a computer.

Download the phone APK for Android 11+ or the wear APK for Wear OS 3+. Both use dev.cascade, version 2.0.0 (2), and local debug-key release signing.

The offline release build passed. No emulator or physical-device testing was performed. A preliminary headless check identified residual pile motion; solver iterations and sleeping were adjusted afterward, without rerunning that check at the owner's request. Please evaluate pile settling, haptic thresholds, maximum bead count and overall physics feel on hardware.