running a server: "gcc main.c -o server -lpthread -lrt -lcurses -lm && ./server"
running a client(up to 4): "gcc client.c -o client -lpthread -lrt -lcurses -lm && ./client"
- turn-based<
- 4 playable concurrent players
- spawning up to 3 enemies
- spawning up to 20 collectable treasures
- droping loot after death
- bushes that slow you down for 1 turn
- a game log and monitoring interface for the server
- threads
- mutexes
- unamed and named semaphores
- shared memory