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Releases: dborth/fceugx

Pre-release

02 Dec 16:51
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Pre-release
add Digital Prime (FBX) palette

3.5.4 - March 30, 2024

30 Mar 16:48
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  • Compiled with latest devkitPPC/libogc
  • Added Swedish translation (IsakTheHacker)
  • Updated translations

3.5.3 - July 31, 2023

31 Jul 19:08
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  • Compiled with latest devkitPPC/libogc
  • Switch to chosen video mode on first load if not automatic
  • Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
  • Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
  • Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
  • Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
  • Added B button back trigger to submenus (InfiniteBlueGX)
  • Added the menu toggle option to Other Mappings (InfiniteBlueGX)
  • Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option (InfiniteBlueGX)
  • Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
  • Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
  • Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)

3.5.2 - June 15, 2022

16 Jun 03:57
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  • Updated to the latest FCEUX 2.6.4 (git def5768)
  • Compiled with latest devkitPPC/libogc
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
  • Updated translations
  • Improved forwarder support
  • Added ability to use "Original" render mode in 480p configurations (niuus)
  • Added more color palettes (saulfabregwiivc)

3.5.1 - March 23, 2021

24 Mar 01:18
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  • Added L+R+START for back to menu for Wii Classic Controller
  • Updated French translation (thanks Tanooki16!)
  • Fixed issue with displaying screenshots

3.5.0 - February 6, 2021

06 Feb 23:08
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  • Fixed SD2SP2 / SD gecko issues (again)

3.4.9 - January 31, 2021

03 Feb 00:04
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  • Fixed SD2SP2 issues
  • Changed max game image dimensions to 640x480 to support screenshots

3.4.8 - January 18, 2021

19 Jan 02:04
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  • Compiled with latest devkitPPC/libogc
  • Added ability to change the player mapped to a connected controller
  • Corrected aspect ratio by changing viWidth to 644 (vaguerant)
  • Fixed PAL audio blips (thanks Tanooki16!)
  • Improved PAL game detection (thanks Tanooki16!)
  • Significant memory usage reductions (fonts and loading cover images)
  • Added Dendy support
  • Other minor fixes

3.4.7 - June 29, 2020

30 Jun 03:20
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  • Compiled with latest devkitPPC/libogc
  • Translation updates
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
  • Added additional exit combo to match the other emulators (L+R+START)
  • Other minor fixes

3.4.6 - March 4, 2020

05 Mar 01:13
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  • Fixed 3rd party controllers (again)
  • Fixed GameCube version issues with SD2SP2