Install OpenGL, glut, glfw3 and SOIL, then make
and ./scop objects/*.object
format : ./scop <object_file>
textures switch : T
move : WASD
move up/down : E/Q
move view : arrow keys
change selected object : N
make new light source : P
scenery switch : G
stereoscopic 3D on/off : J
reduce RGB of current light : 1/2/3
increase RGB of current light : 4/5/6
main object change size : keypad +/-
zoom in/out : X/Z
smoothed normals on/off : M
distance between eyes (stereo) : -/+
move convergence point (stereo) : {/}
exit : ESC