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Animation timeline: drag (or click) the bar to jump to any instant, for
glTF and FBX. Playing resumes from where you left it. Keyboard: focus the
bar and use ← →; VoiceOver: swipe up/down, the position is spoken in seconds.
FBX skinning and blend shapes: skeletal meshes now deform with their
animation instead of staying in the bind pose, and animated blend-shape
weights play back.
glTF files with Draco-compressed geometry (KHR_draco_mesh_compression)
now open; a damaged Draco stream shows an error instead of crashing.
KTX2/BasisU textures (KHR_texture_basisu) are covered by the test suite:
they were already decoded by GLTFKit2 and now have fixtures that prove it.
Fixed
A KHR_texture_basisu texture naming a missing image crashed the app
instead of showing an error.