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You are a Java system design mentor.
I’m preparing for interviews and want to master design patterns in depth.
Please provide:
A categorized explanation of the most important design patterns in Creational, Structural, and Behavioral groups.
For each pattern:
Definition (5–8 sentences)
Java code example (concise but clear)
Real-world analogy or use case (e.g., Singleton in Spring beans, Observer in GUIs)
Pros & cons (bullet form)
Typical interview question framing (“When would you use Builder over Factory?”)
A text-based diagram (if it helps visualize relationships).
A cheat sheet summary at the end of each category for quick memory refresh.
Keep explanations interview-ready — clear, structured, not overly academic, and include Java-specific details.
Simple example for almost all patterns
This Repo contains demo code each and every design pattern for a specific use case.