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Plugin modules

The plugins folder contains internally developed Plugin modules. Each folder contains either a python plugin, a javascript plugin, or both. The python plugin is housed in the top level of each plugin folder, and the javascript plugin is housed in the src/js folder within each individual plugin folder.

Python Plugins

Each python plugin should have code stored in a non-colliding path within the deephaven folder. Generally, this path will be deephaven/plugin/<pluginName>, but it may be different depending on the plugin. For example, the plotly-express plugin is housed in deephaven/plot/express so that it has a structure that mirrors Plotly Express.

Each python plugin should also have at least the following:

  • pyproject.toml
  • setup.cfg
  • README.md
  • Independently versioned
  • A github workflow that builds the plugin and publishes it to pypi
  • Black formatting applied to all python files

JS Plugins

Each js plugin should be the following:

  • Based off the JS Module Plugin template
  • Package name @deephaven/js-plugin-<folderName>
  • Independent versioning, npm install, npm run build
  • Exported as a CJS bundle
  • Externalize react, react-dom, redux, react-redux, and any appropriate @deephaven/* packages if used
    • Add it as a rollupOptions.external in vite.config.ts

Development

Start by setting up the python venv and pre-commit hooks.

Pre-commit hooks/Python formatting

For a more automated development experience, see the plugin_builder.py section for a script that can help automate some of the setup steps.

Black and blacken-docs formatting, pyright type checking, and ruff linting is setup through a pre-commit hook. To install the pre-commit hooks, run the following commands from the root directory of this repo:

python -m venv .venv
source .venv/bin/activate
pip install --upgrade -r requirements.txt
pre-commit install

This will setup a venv, activate it, and install the pre-commit hooks. The hooks will run on every commit. You can verify that pre-commit is setup by testing with the following:

pre-commit run --all-files

All steps should pass.

To bypass the pre-commit hook, you can commit with the --no-verify flag, for example:

git commit --no-verify -m "commit message"`

Running end-to-end tests

We use Playwright for end-to-end tests. We test against Chrome, Firefox, and Webkit (Safari). Snapshots from E2E tests are only run against Linux so they can be validated in CI.

You should be able to pass arguments to these commands as if you were running Playwright via CLI directly. For example, to test only matplotlib.spec.ts you could run npm run e2e:docker -- ./tests/matplotlib.spec.ts, or to test only matplotlib.spec.ts in Firefox, you could run npm run e2e:docker -- --project firefox ./tests/matplotlib.spec.ts. See Playwright CLI for more details.

It is highly recommended to use npm run e2e:docker (instead of npm run e2e) as CI also uses the same environment. You can also use npm run e2e:update-snapshots to regenerate snapshots in said environment. Run Playwright in UI Mode with npm run e2e:ui when creating new tests or debugging, as this will allow you to run each test individually, see the browser as it runs it, inspect the console, evaluate locators, etc.

Running Python tests

The venv setup steps will also set up tox to run tests for the python plugins that support it. Note that tox sets up an isolated environment for running tests.
Be default, tox will run against Python 3.8, which will need to be installed on your system before running tests. You can run tests with the following command from the plugins/<plugin> directory:

tox -e py

Important

Linux, and possibly other setups such as MacOS depending on method, may require additional packages to be installed to run Python 3.8.

sudo apt install python3.8 python3.8-distutils libpython3.8
# or just full install although it will include more packages than necessary
sudo apt install python3.8-full

You can also run tests against a specific version of python by appending the version to py
This assumes that the version of Python you're targeting is installed on your system.
For example, to run tests against Python 3.12, run:

tox -e py3.12

Running plugin against deephaven-core

Building Python plugins for development

Build and install the plugin wheels for the plugins, plotly and matplotlib in this example, into the deephaven-core venv. See READMEs in the directories of the python plugins you're working with for specific packages to install for development with that plugin.

You can build the wheels using the following commands (or similar for other plugins) from the root directory of this repo:

python -m build --wheel plugins/matplotlib
python -m build --wheel plugins/plotly

Building JS plugins for development

Run npm install to install js dependencies.

You can build the js plugin(s) in watch mode from the root directory of this repo by using the following commands:

# build all plugins in watch mode and serves the plugins directory
npm start

This will serve the plugins using Vite's dev server. You can optionally provide a --scope argument to filter which .js plugins will be built in watch mode:

e.g. To run all packages containing "theme" in the name:

# include a scope to filter which plugins to build in watch mode
npm start -- --scope *theme*

Alternatively, you can also run individual plugins in watch mode. Note that this will only build the plugin and won't start the dev server.

# build a single plugin in watch mode
cd plugins/plugin
npm start

Note that if you are mapping the plugins folder directly via DHC start options, the plugins dev server won't actually be used, and you will need to restart the deephaven-core server each time a change is made for the change to be picked up.

Serve Plugins

Running npm start will also will also serve the plugins directory using Vite's local dev server. The default host + port is http://localhost:4100, but the port can be configured via the PORT env variable.

DHC and DHE can be configured when running locally to target the local plugins server. This has the benefit of not requiring a server restart when developing plugins. See DHC or DHE README for details on using this configuration.

Running deephaven-core

Build deephaven-core

Build deephaven-core using the directions here.

Install python plugin wheels

Then, install the python plugin wheels for the plugins, plotly and matplotlib in this example, into the deephaven-core venv. See READMEs in the directories of the python plugins you're working with for specific packages to install for development with that plugin.

You can build the wheels using the following commands (or similar for other plugins) from the root directory of this repo:


python -m build --wheel plugins/matplotlib
python -m build --wheel plugins/plotly

Substitute in your local wheel locations for the wheels in the following command. Note that <deephaven-plugins-path> is the path to this repo.


pip install <deephaven-plugins-path>/plotly/plugins/dist/deephaven_plugin_plotly-0.0.1.dev2-py3-none-any.whl <deephaven-plugins-path>/plugins/matplotlib/dist/deephaven_plugin_matplotlib-0.1.1-py3-none-any.whl

If installing multiple wheels, you can use the following shorthand to install all built wheels:


pip install <deephaven-plugins-path>/plugins/_/dist/_.whl

If you're reinstalling the python wheels without a version bump (generally for the purpose of development), you'll want to add the --force-reinstall tag. The --no-deps tag is also recommended as --force-reinstall will update all the dependencies as well, which is generally unnecessary. For example, on reinstalls the above command becomes


pip install --force-reinstall --no-deps <deephaven-plugins-path>/plugins/_/dist/_.whl

Start deephaven-core

Finally, start up Deephaven with the appropriate js-plugin flags using the path to your deephaven-plugins repo. For example, to start with the matplotlib and plotly plugins, start the server with the following command:


START_OPTS="-Ddeephaven.jsPlugins.@deephaven/js-plugin-matplotlib=<deephaven-plugins-path>/plugins/matploltib/src/js -Ddeephaven.jsPlugins.@deephaven/js-plugin-plotly=<deephaven-plugins-path>/plugins/plotly/src/js" ./gradlew server-jetty-app:run

The Deephaven IDE can then be opened at http://localhost:10000/ide/, with your plugins ready to use.

Running with Docker container

Instead of running deephaven-core from source and building all plugins yourself, you can run a docker container that automatically builds the plugins and installs them in an instance of deephaven-core, then serving it up at http://localhost:10000. JS Plugins are specified in ./docker/config/deephaven.prop as to which ones are loaded. Run npm run docker to start up the docker container, or just run docker compose up --build if you do not have npm installed. It will open at port 10000 by default, and use the demo data from ./docker/data as the data folder. If you wish to change the port it opens on, you can specify the DEEPHAVEN_PORT environment variable. For example, to open on port 11000, you would run DEEPHAVEN_PORT=11000 npm run docker. If you wish to customize what data is used for the docker container, you can create a docker-compose.override.yml file to override the default values. For example, if you want to use /path/to/mydata/ as the data folder instead of the default, you would add a volumes property to your docker-compose.override.yml:

version: '3'

services:
  deephaven-plugins:
    volumes:
      # Specifying a data volume here will override the default data folder, and you will not be able to access the default data files (such as the demo data)
      - /path/to/mydata/:/data

Using plugin_builder.py

The tools/plugin_builder.py script is a utility script that makes common plugin development cases easier. The tool uses click for command line argument parsing and watchdog for file watching.
Skip the venv setup if you already have one

python -m venv .venv
source .venv/bin/activate
pip install click watchdog

The script can then be used to help set up your venv. This command will setup the basic dependencies for building plugins:

python tools/plugin_builder.py --configure=min

This command will setup the basic dependencies, plus optional ones for building docs and running the server:

python tools/plugin_builder.py --configure=full

The simplest way to use the script is to run it with no arguments. This will build and install all plugins:

python tools/plugin_builder.py

To target a specific plugin or plugins, pass the name or names of the plugins as arguments:

python tools/plugin_builder.py plotly-express ui

This targeting works for all commands that target the plugins directly, such as --docs or --install.

To build docs, pass the --docs flag.
First install the necessary dependencies (if setup with --configure=full this is already done)

pip install -r sphinx_ext/sphinx-requirements.txt

This example builds the docs for the ui plugin:

python tools/plugin_builder.py --docs ui

It is necessary to install the latest version of the plugin you're building docs for before building the docs themselves.
Run with --install or --reinstall to install the plugin (depending on if you're installing a new version or not) before building the docs.

python tools/plugin_builder.py --docs --install ui

After the first time install, you can drop the --install flag and just run the script with --docs unless you have plugin changes.

To run the server, pass the --server flag.
First install deephaven-server if it is not already installed (if setup with --configure=full this is already done):

pip install deephaven-server

This example reinstalls the plotly-express plugin, then starts the server:

python tools/plugin_builder.py --reinstall --server plotly-express

Reinstall will force reinstall the plugins (but only the plugins, not the dependencies), which is useful if there are changes to the plugins but without a bumped version number.

To run the server with specific args, pass the --server-arg flag.
By default, the server is passed the --no-browser flag, which will prevent the server from opening a browser window.
This example will override that default and open the browser:

python tools/plugin_builder.py --server-arg --browser

Similar to other arguments, this argument can be shortened to -sa.
This example changes the port and psk and reinstalls the ui plugin before starting the server:

python tools/plugin_builder.py -r -sa --port=9999 -sa --jvm-args="-Dauthentication.psk=mypsk" ui  

The js plugins can be built with the --js flag. This will build all js plugins or target specific ones if specified. This example reinstalls the ui plugin with js, and starts the server with shorthand flags.

python tools/plugin_builder.py --js -r -s ui

Enable watch mode with the --watch flag. This will watch the project for changes and rerun the script with the same arguments.
Note that when using --watch, the script will not exit until stopped manually. For example, to watch the plotly-express plugin for changes and rebuild the docs when changes are made:

python tools/plugin_builder.py --docs --watch plotly-express

This example reinstalls the ui plugin with js, starts the server, and watches for changes.

python tools/plugin_builder.py -jrsw ui

Release Management

In order to manage changelogs, version bumps and github releases, we use cocogitto, or cog for short. Follow the Installation instructions to install cog. For Linux and Windows, we recommend using cargo to install. For MacOS, we recommend using brew.

The main configuration file is cog.toml, which we run using some helper scripts located in the tools/ directory.

You will also need the GitHub CLI tool installed to create and push releases to GitHub.

Cutting a New Release

In order to release a given plugin, you will run the script: tools/release.sh <pluginName>.
This must be done on a branch named main and will publish to the git remote -v named origin (you can do test releases on your fork).

tools/release.sh <pluginName> will validate that your system has the necessary software installed and setup correctly, then invoke cog bump --auto --package <pluginName>,
which will invoke the necessary programs and scripts to automate a version bump and GitHub release.

During development, it is expected that all commit message will adhere to conventional commits. cog will then uses your commit messages to compute a new version number, assemble a changelog, update our version in source code, create and push git tags, and perform a GitHub release for the given plugin.

See cog.toml to understand the full details of the release process.

After you have successfully run tools/release.sh once, you should be able to directly invoke cog bump --auto --package <pluginName>, or omit the --package to release all plugins which have updated files.

Updating Versions in Source Code

As part of the release process, cog will, per our cog.toml configuration, invoke tools/update_version.sh <packageName> <newVersion>, which is a script that uses sed to update a plugin's version number in whatever source file we happen to use as the source of truth for version information in the given plugin.

[WARNING] If you change where the source of truth for a plugin's version is located, you must update tools/update_version.sh to update the correct file with a new version number.

We use tools/update_version.sh to remove any .dev0 "developer version" suffix before creating a release, and to put the .dev0 version suffix back after completing the release.