ConsoleGameEngine is a simple game engine that can be used for building games and applications in the Windows Command Prompt
Let's take a look on an example:
#define CGE_IMPL
#include "ConsoleGameEngine.hpp"
class Example : public ConsoleGameEngine
{
public:
Example()
{
sAppName = L"Example";
}
protected:
virtual bool OnUserCreate() override
{
return true;
}
virtual bool OnUserUpdate(float fDeltaTime) override
{
return true;
}
};
int main()
{
Example demo;
if (demo.ConstructConsole(256, 240, 4, 4) == rcode::OK)
demo.Run();
return 0;
}
First of all we need to include ConsoleGameEngine.hpp
.
Then we need to create a class, that publicly inherits from ConsoleGameEngine
class. Then we need to override a constructor, to set the application name and then we do the same with 2 virtual methods: OnUserCreate
and OnUserUpdate
, the second method takes as parameter fDeltaTime
. They should return true
to prevent exiting from application. OnUserCreate
is being called only once, and OnUserUpdate
on every frame.
Now we need to create a main
function, after that we must create instance of our derived class, then we create an if statement with calling ConstructConsole
method where we pass screen width, screen height, font width and font height, if it returns rcode::OK
, we can call Run
method.
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