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Skybox Shadow Workflow #221
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Skybox shaders are typically compatible between render pipelines except they use some specific pipeline features. |
Sounds good, but when creating a toon rp unlit shader you won't be able to set it as lightning environment (skybox) material. Could you elaborate on how to get support for the shader material as skybox material? |
You can, not via dragging and dropping it to the sky, but in the lighting settings. Afaik, that is the case for shader graph-based skyboxes in URP too. |
Okay, I am sorry for misunderstanding you. I got it working, I had initially a wrong skybox shader that's why it did not work, but now I just changed some paramters like for the built-in render pipeline and it works. Thanks! |
Just in case, here's a sample code-based shader: https://gist.github.com/Delt06/50c2f298e02a6afdfb696bc0bb12f532 |
How can you do a skybox material / shader graph with toon-rp as srp?
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