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Add GoldMine implementation #64
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TanviKumar
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Feb 7, 2019
venkat24
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Feb 8, 2019
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venkat24
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Feb 10, 2019
// Build the factory | ||
factory->IncrementConstructionCompletion( | ||
factory->GetTotalConstructionCompletion()); | ||
|
||
// Expecting gold manager calls when factory transitions from UNBUILD state |
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// Expecting gold manager calls when factory transitions from UNBUILD state | |
// Expecting gold manager calls when factory transitions from UNBUILT state |
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- Add an interface for GoldManager. - Add forward declarations Actor and GoldManager to fix circular dependecy. - Add GoldMines for easy accessing GoldMines
- Add helper functions in GoldManager and a hash map to map GoldMine to number of requests
- Add logic to create request for mining gold from a mine
- Change GoldManager constructors in logger_test.cpp, soldier_test.cpp, factory_test.cpp, villager_test.cpp, state_test.cpp
- Remove segmentation faults in villager tests caused due to inavailability of gold mines
- Changing gold mines in gold manager to unique pointers and changing the mine requests to type pointers for keys
- Removing GoldManager dependency in all tests and adding GoldManagerMock
- Add GoldManager expectations for villager_test.cpp - Add GoldManager expectations for soldier_test.cpp - Add GoldManager expectations for logger_test.cpp - Add GoldManager expectations for factory_test.cpp - Add GoldManager expectations for state_test.cpp
- Add test for checking if MineRequests are added - Add test to check if gold is split in the right ratio when multiple villagers are mining the same GoldMine
- Remove getter and setter functions in GoldMine - Add gold manager mock in soldier tests
- Fix merge conflicts in state_test.cpp, logger_test.cpp
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Addresses the issue of splitting gold in case a mine has a limited amount of gold to deliver