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Issues while loading mods #26

@Cubiccl

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@Cubiccl

Hello, I found a fue issues while loading various mods, and I think I found the fixes. Hope this helps :)

  • base may load after some mods. It looks like it should load before as it generated some errors accessing to data.raw.technology for example.
  • The config.lua file of mods isn't called. I'm not sure if it's mandatory but adding it after initializeSettings() fixed some errors.
  • The mod list isn't loaded into lua. Some mods with compatibility will look for a mod array. Creating it before settings.lua seems to fix the issue.

For reference, here are the mods I used for testing:
DyWorld 0.8.6
Afraid of the Dark 1.0.23
FNEI 0.2.7
SpaceMod 0.4.4

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