UX implementation for image tracking based AR experiences (Unity AR Foundation 2019.4+). Based on Unity's AR Foundation Demos - UX Onboarding asset.
- Make sure you're using Unity 2019.4 and above.
- Clone/Download and open the project in the specified Unity version.
- Change the build platform to Android/iOS
- Settings for Android are already in place, just do a build and run. Check the AR Foundation specific platform settings for iOS.
Note: Go to Assets/UX/Scenes/UXImages for the scene setup.
- UI Feedback on AR session states implemented.
- Muliple simultaneous image target tracking enabled.
- Size of the video surface game object can be adjusted at runtime.
- Scan image UI activated and deactivated depending on the session and image tracking mode at any given instant.
ImageTrackingManager.cs
can be extended to support even more than 3 image targets.