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MJOLNIR Code Mods mods-v0.39.0
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Bots
The host can fill a match with AI bots that have names, show on the scoreboard and kill feed, and hunt players across the map. The lobby is tidier, and the map select has search.
Added
- Bots in multiplayer matches (MJOLNIRHud 0.13.0, MJOLNIRLobby 0.18.0).
The host sets BOTS (0 to 15), BOT TYPE (Spartans, Elites, Grunts, Jackals
or a mix) and BOT DIFFICULTY (Normal, Heroic or Legendary) on the PLAYERS
page of the game settings. Each bot gets a name such as "Nadia (bot)",
shows on the scoreboard and in the kill feed like a player, respawns 5 s
after it dies, and every few seconds either hunts a player or moves to
another part of the map. Spartan bots wear the classic armour and carry a
mixed arsenal, sniper rifle and rocket launcher included. /bots <0-15> [kind] [level]in match chat (host): change the bots
during a match, for example/bots 6 elites heroic.- Every player in a fireteam sees the bots' names. The host sends them
when a player first meets a bot, and again whenever the bots change. - JOIN THE DISCORD in the lobby (MJOLNIRLobby 0.18.0): opens MJOLNIR's
Discord in your browser, with the link on the button. - The MJOLNIR CORE emblem at the top right of the lobby, map select and
MJOLNIR's other menu screens. Clicking it opens mjolnircore.com.
Changed
- A tidier lobby (MJOLNIRLobby 0.18.0). The map and the game type are
two tiles side by side: the host clicks one to change it. The game
settings away from the defaults are a two-column list under them, so the
card no longer runs down the screen as settings change. - Search on the map select (MJOLNIRLobby 0.18.0). Type to find a map by
its name, code or game: the list narrows as you type and picks the best
match, and ENTER selects it. Double-clicking a map selects it too. Maps
are listed by name with their game, and the one you are hosting is marked
CURRENT; hovering a map previews it, and moving away shows your choice
again. - Game types are a row of icons on the map select. Hovering one shows
what it is. SELECT and BACK sit at the foot of the map's details, where a
long description can no longer cover them.
Fixed
- A match with bots ended at the score to win (MJOLNIRHud 0.13.0): the
game type only counted kills of players, so a playtest ran on to 37 of 25. - The scoreboard, kill feed and chat could show a terrain texture instead
of a player's avatar (MJOLNIRHud 0.13.0, MJOLNIRLobby 0.18.0) on the
remastered maps. - The pause menu named "Assault on the Control Room" on every converted
map (MJOLNIRLobby 0.18.0). It now shows the map's own name. - The bot settings no longer make the level loader drop the host's game
settings (MJOLNIRLevelLoader 0.9.5). - The lobby names each team's vehicle settings (MJOLNIRLobby 0.18.0):
RED VEHICLES and BLUE GHOSTS, where both teams' read VEHICLE SET.
Known issues
- Bots need the maps released with them and CE runtime 1.16.0, which has the
bots' characters. A map from before has no bots, and the BOTS setting does
nothing on it. - The new lobby and map select screens are in CE runtime 1.16.0 too. With an
older runtime pack they look as before. - Bots walk, but do not jump, take lifts or use teleporters, so on maps with
floors joined only that way (Lockout, Boarding Action, Chiron TL-34) they
stay near where they spawn. - Night Lockout has no bots yet: its floors are joined by short steps the
bots' pathfinding does not cross. - Bots are always on the AI's own side in team games, not on red or blue.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.