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MJOLNIR Code Mods mods-v0.41.0
Facility lighting and preview cameras
Improved custom-map lighting and repeatable preview cameras accompany the TST facility update, retaining the team-aware bots from 0.40.0.
Changed
- Map lighting (MJOLNIRLevelLoader 0.9.6): maps can refresh their sky
lighting after scenery loads and configure light source radius and specular
strength. TST uses these controls for softer highlights and more readable
shaded areas. Maps that omit the settings keep their existing behavior. - Preview cameras (MJOLNIRFlyCam 1.2.0): save named camera positions and
play timed paths with linear or eased movement. These optional tools support
repeatable map screenshots and video previews. - Experimental objective presentation (MJOLNIRHud 0.14.3): handle absolute
timed-objective scores without counting duplicate relay events twice.
Oddball and King of the Hill remain development modes; this release does
not add their game-type files to the supported multiplayer set.
TST Proving Ground
The accompanying map beta adds the enclosed facility below the balcony,
revised metal and floor materials, and fixture-aligned interior lighting.
Fitted red/blue emblems and backed lights replace the floating entrance strips.
Green lift doors inside the entry vestibules replace the exterior balcony pads.
The map is a separate Hub download and requires CE runtime 1.16.0 and this
code-mod set. Its supported modes remain Slayer, Team Slayer, and CTF.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.