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MJOLNIR Code Mods mods-v0.42.0

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@github-actions github-actions released this 01 Nov 18:50
· 9 commits to main since this release
Immutable release. Only release title and notes can be modified.
bcb9200

Forge layouts, properties and budgets

Forge saves and loads map layouts that start every game on the map, sets object properties, places spawns and flag stands, and turns objects.

Added

  • Layouts (MJOLNIRForge 0.3.0): F5 saves the map's layout, F6 loads it
    again and F2 goes back to the map's own. A saved layout starts every game
    on that map, in Forge, Slayer or CTF. Layouts are kept in
    MJOLNIRForge\layouts\<MAP>.mvar, Reach's own map variant format.
  • Object properties: K sets the team, L the label, J the respawn time
    and O the spawn order of the object you aim at or hold. The target card
    shows them.
  • Markers: flag stands, spawn points, health packs and teleporters can
    be placed, picked up and put down. Placing or picking one up used to crash
    the game behind UE4SS's dialog, which looked like a hang.
  • Turning: , and . turn a held object.
  • Budgets: the palette shows each object's price and how many may be
    placed, and the panel shows what the layout has spent. Maps baked from now
    on can set a budget; the current maps have none.
  • Palette slots: MJOLNIRForge\slots.txt points a palette entry at
    another object the map loads, the start of block packs (docs/forge_blocks.md).

Changed

  • FORGE game type (MJOLNIRLobby 0.19.1, MJOLNIRLevelLoader 0.9.7): FORGE
    has its own insertion slot, ready for Forge with your fireteam. It is still
    host only: fireteam Forge waits on a two-PC test.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.