Skip to content
Alex Zastrow edited this page Jul 10, 2023 · 4 revisions

Visual and collision objects have defined geometric properties. Blender does not recognize different geometric shapes, as all objects simply contain mesh data to represent their shape, which is why Phobos additionally stores geometric data in a geometry/type property for every object. The data of an object, such as its extent in x, y and z, are interpreted according to this geometry/type upon parsing of the model. The geometry types are:

  • box
  • sphere
  • cylinder
  • mesh

Setting the geometry type

Use the Define Geometry button in the Model Editing panel to set the geometry type for the selected objects.

Setting the geometry type Setting the geometry type of the selected objects

After the geometry type is set initially, it can still be changed with the same button. The Phobos Property Information Panel shows the current geometry type.

Geometry information