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Spotless Java API Library

Maven Central javadoc

The Spotless Java SDK provides convenient access to the Spotless REST API from applications written in Java.

It is generated with Stainless.

Javadocs are available on javadoc.io.

Installation

Gradle

implementation("dev.knopitoshka:spotless-java:0.0.1-alpha.0")

Maven

<dependency>
  <groupId>dev.knopitoshka</groupId>
  <artifactId>spotless-java</artifactId>
  <version>0.0.1-alpha.0</version>
</dependency>

Requirements

This library requires Java 8 or later.

Usage

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;
import dev.knopitoshka.models.games.GameStartParams;
import dev.knopitoshka.models.games.GameStartResponse;

// Configures using the `spotless.apiKey` and `spotless.baseUrl` system properties
// Or configures using the `SPOTLESS_API_KEY` and `SPOTLESS_BASE_URL` environment variables
SpotlessClient client = SpotlessOkHttpClient.fromEnv();

GameStartResponse response = client.games().start();

Client configuration

Configure the client using system properties or environment variables:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

// Configures using the `spotless.apiKey` and `spotless.baseUrl` system properties
// Or configures using the `SPOTLESS_API_KEY` and `SPOTLESS_BASE_URL` environment variables
SpotlessClient client = SpotlessOkHttpClient.fromEnv();

Or manually:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .apiKey("My API Key")
    .build();

Or using a combination of the two approaches:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

SpotlessClient client = SpotlessOkHttpClient.builder()
    // Configures using the `spotless.apiKey` and `spotless.baseUrl` system properties
    // Or configures using the `SPOTLESS_API_KEY` and `SPOTLESS_BASE_URL` environment variables
    .fromEnv()
    .apiKey("My API Key")
    .build();

See this table for the available options:

Setter System property Environment variable Required Default value
apiKey spotless.apiKey SPOTLESS_API_KEY false -
baseUrl spotless.baseUrl SPOTLESS_BASE_URL true "https://api.example.com"

System properties take precedence over environment variables.

Tip

Don't create more than one client in the same application. Each client has a connection pool and thread pools, which are more efficient to share between requests.

Modifying configuration

To temporarily use a modified client configuration, while reusing the same connection and thread pools, call withOptions() on any client or service:

import dev.knopitoshka.client.SpotlessClient;

SpotlessClient clientWithOptions = client.withOptions(optionsBuilder -> {
    optionsBuilder.baseUrl("https://example.com");
    optionsBuilder.maxRetries(42);
});

The withOptions() method does not affect the original client or service.

Requests and responses

To send a request to the Spotless API, build an instance of some Params class and pass it to the corresponding client method. When the response is received, it will be deserialized into an instance of a Java class.

For example, client.games().start(...) should be called with an instance of GameStartParams, and it will return an instance of GameStartResponse.

Immutability

Each class in the SDK has an associated builder or factory method for constructing it.

Each class is immutable once constructed. If the class has an associated builder, then it has a toBuilder() method, which can be used to convert it back to a builder for making a modified copy.

Because each class is immutable, builder modification will never affect already built class instances.

Asynchronous execution

The default client is synchronous. To switch to asynchronous execution, call the async() method:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;
import dev.knopitoshka.models.games.GameStartParams;
import dev.knopitoshka.models.games.GameStartResponse;
import java.util.concurrent.CompletableFuture;

// Configures using the `spotless.apiKey` and `spotless.baseUrl` system properties
// Or configures using the `SPOTLESS_API_KEY` and `SPOTLESS_BASE_URL` environment variables
SpotlessClient client = SpotlessOkHttpClient.fromEnv();

CompletableFuture<GameStartResponse> response = client.async().games().start();

Or create an asynchronous client from the beginning:

import dev.knopitoshka.client.SpotlessClientAsync;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClientAsync;
import dev.knopitoshka.models.games.GameStartParams;
import dev.knopitoshka.models.games.GameStartResponse;
import java.util.concurrent.CompletableFuture;

// Configures using the `spotless.apiKey` and `spotless.baseUrl` system properties
// Or configures using the `SPOTLESS_API_KEY` and `SPOTLESS_BASE_URL` environment variables
SpotlessClientAsync client = SpotlessOkHttpClientAsync.fromEnv();

CompletableFuture<GameStartResponse> response = client.games().start();

The asynchronous client supports the same options as the synchronous one, except most methods return CompletableFutures.

Raw responses

The SDK defines methods that deserialize responses into instances of Java classes. However, these methods don't provide access to the response headers, status code, or the raw response body.

To access this data, prefix any HTTP method call on a client or service with withRawResponse():

import dev.knopitoshka.core.http.Headers;
import dev.knopitoshka.core.http.HttpResponseFor;
import dev.knopitoshka.models.games.GameStartParams;
import dev.knopitoshka.models.games.GameStartResponse;

HttpResponseFor<GameStartResponse> response = client.games().withRawResponse().start();

int statusCode = response.statusCode();
Headers headers = response.headers();

You can still deserialize the response into an instance of a Java class if needed:

import dev.knopitoshka.models.games.GameStartResponse;

GameStartResponse parsedResponse = response.parse();

Error handling

The SDK throws custom unchecked exception types:

Logging

The SDK uses the standard OkHttp logging interceptor.

Enable logging by setting the SPOTLESS_LOG environment variable to info:

$ export SPOTLESS_LOG=info

Or to debug for more verbose logging:

$ export SPOTLESS_LOG=debug

ProGuard and R8

Although the SDK uses reflection, it is still usable with ProGuard and R8 because spotless-java-core is published with a configuration file containing keep rules.

ProGuard and R8 should automatically detect and use the published rules, but you can also manually copy the keep rules if necessary.

Jackson

The SDK depends on Jackson for JSON serialization/deserialization. It is compatible with version 2.13.4 or higher, but depends on version 2.18.2 by default.

The SDK throws an exception if it detects an incompatible Jackson version at runtime (e.g. if the default version was overridden in your Maven or Gradle config).

If the SDK threw an exception, but you're certain the version is compatible, then disable the version check using the checkJacksonVersionCompatibility on SpotlessOkHttpClient or SpotlessOkHttpClientAsync.

Caution

We make no guarantee that the SDK works correctly when the Jackson version check is disabled.

Network options

Retries

The SDK automatically retries 2 times by default, with a short exponential backoff between requests.

Only the following error types are retried:

  • Connection errors (for example, due to a network connectivity problem)
  • 408 Request Timeout
  • 409 Conflict
  • 429 Rate Limit
  • 5xx Internal

The API may also explicitly instruct the SDK to retry or not retry a request.

To set a custom number of retries, configure the client using the maxRetries method:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .fromEnv()
    .maxRetries(4)
    .build();

Timeouts

Requests time out after 1 minute by default.

To set a custom timeout, configure the method call using the timeout method:

import dev.knopitoshka.models.games.GameStartResponse;

GameStartResponse response = client.games().start(RequestOptions.builder().timeout(Duration.ofSeconds(30)).build());

Or configure the default for all method calls at the client level:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;
import java.time.Duration;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .fromEnv()
    .timeout(Duration.ofSeconds(30))
    .build();

Proxies

To route requests through a proxy, configure the client using the proxy method:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;
import java.net.InetSocketAddress;
import java.net.Proxy;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .fromEnv()
    .proxy(new Proxy(
      Proxy.Type.HTTP, new InetSocketAddress(
        "https://example.com", 8080
      )
    ))
    .build();

HTTPS

Note

Most applications should not call these methods, and instead use the system defaults. The defaults include special optimizations that can be lost if the implementations are modified.

To configure how HTTPS connections are secured, configure the client using the sslSocketFactory, trustManager, and hostnameVerifier methods:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .fromEnv()
    // If `sslSocketFactory` is set, then `trustManager` must be set, and vice versa.
    .sslSocketFactory(yourSSLSocketFactory)
    .trustManager(yourTrustManager)
    .hostnameVerifier(yourHostnameVerifier)
    .build();

Custom HTTP client

The SDK consists of three artifacts:

This structure allows replacing the SDK's default HTTP client without pulling in unnecessary dependencies.

Customized OkHttpClient

Tip

Try the available network options before replacing the default client.

To use a customized OkHttpClient:

  1. Replace your spotless-java dependency with spotless-java-core
  2. Copy spotless-java-client-okhttp's OkHttpClient class into your code and customize it
  3. Construct SpotlessClientImpl or SpotlessClientAsyncImpl, similarly to SpotlessOkHttpClient or SpotlessOkHttpClientAsync, using your customized client

Completely custom HTTP client

To use a completely custom HTTP client:

  1. Replace your spotless-java dependency with spotless-java-core
  2. Write a class that implements the HttpClient interface
  3. Construct SpotlessClientImpl or SpotlessClientAsyncImpl, similarly to SpotlessOkHttpClient or SpotlessOkHttpClientAsync, using your new client class

Undocumented API functionality

The SDK is typed for convenient usage of the documented API. However, it also supports working with undocumented or not yet supported parts of the API.

Parameters

To set undocumented parameters, call the putAdditionalHeader, putAdditionalQueryParam, or putAdditionalBodyProperty methods on any Params class:

import dev.knopitoshka.core.JsonValue;
import dev.knopitoshka.models.games.GameStartParams;

GameStartParams params = GameStartParams.builder()
    .putAdditionalHeader("Secret-Header", "42")
    .putAdditionalQueryParam("secret_query_param", "42")
    .putAdditionalBodyProperty("secretProperty", JsonValue.from("42"))
    .build();

These can be accessed on the built object later using the _additionalHeaders(), _additionalQueryParams(), and _additionalBodyProperties() methods.

To set a documented parameter or property to an undocumented or not yet supported value, pass a JsonValue object to its setter:

import dev.knopitoshka.models.games.GameStartParams;

GameStartParams params = GameStartParams.builder().build();

The most straightforward way to create a JsonValue is using its from(...) method:

import dev.knopitoshka.core.JsonValue;
import java.util.List;
import java.util.Map;

// Create primitive JSON values
JsonValue nullValue = JsonValue.from(null);
JsonValue booleanValue = JsonValue.from(true);
JsonValue numberValue = JsonValue.from(42);
JsonValue stringValue = JsonValue.from("Hello World!");

// Create a JSON array value equivalent to `["Hello", "World"]`
JsonValue arrayValue = JsonValue.from(List.of(
  "Hello", "World"
));

// Create a JSON object value equivalent to `{ "a": 1, "b": 2 }`
JsonValue objectValue = JsonValue.from(Map.of(
  "a", 1,
  "b", 2
));

// Create an arbitrarily nested JSON equivalent to:
// {
//   "a": [1, 2],
//   "b": [3, 4]
// }
JsonValue complexValue = JsonValue.from(Map.of(
  "a", List.of(
    1, 2
  ),
  "b", List.of(
    3, 4
  )
));

Response properties

To access undocumented response properties, call the _additionalProperties() method:

import dev.knopitoshka.core.JsonValue;
import java.util.Map;

Map<String, JsonValue> additionalProperties = client.games().start(params)._additionalProperties();
JsonValue secretPropertyValue = additionalProperties.get("secretProperty");

String result = secretPropertyValue.accept(new JsonValue.Visitor<>() {
    @Override
    public String visitNull() {
        return "It's null!";
    }

    @Override
    public String visitBoolean(boolean value) {
        return "It's a boolean!";
    }

    @Override
    public String visitNumber(Number value) {
        return "It's a number!";
    }

    // Other methods include `visitMissing`, `visitString`, `visitArray`, and `visitObject`
    // The default implementation of each unimplemented method delegates to `visitDefault`, which throws by default, but can also be overridden
});

To access a property's raw JSON value, which may be undocumented, call its _ prefixed method:

import dev.knopitoshka.core.JsonField;
import dev.knopitoshka.models.games.GameStartParams;
import java.util.Optional;

JsonField<GameStartParams.PlayAs> playAs = client.games().start(params)._playAs();

if (playAs.isMissing()) {
  // The property is absent from the JSON response
} else if (playAs.isNull()) {
  // The property was set to literal null
} else {
  // Check if value was provided as a string
  // Other methods include `asNumber()`, `asBoolean()`, etc.
  Optional<String> jsonString = playAs.asString();

  // Try to deserialize into a custom type
  MyClass myObject = playAs.asUnknown().orElseThrow().convert(MyClass.class);
}

Response validation

In rare cases, the API may return a response that doesn't match the expected type. For example, the SDK may expect a property to contain a String, but the API could return something else.

By default, the SDK will not throw an exception in this case. It will throw SpotlessInvalidDataException only if you directly access the property.

If you would prefer to check that the response is completely well-typed upfront, then either call validate():

import dev.knopitoshka.models.games.GameStartResponse;

GameStartResponse response = client.games().start(params).validate();

Or configure the method call to validate the response using the responseValidation method:

import dev.knopitoshka.models.games.GameStartResponse;

GameStartResponse response = client.games().start(RequestOptions.builder().responseValidation(true).build());

Or configure the default for all method calls at the client level:

import dev.knopitoshka.client.SpotlessClient;
import dev.knopitoshka.client.okhttp.SpotlessOkHttpClient;

SpotlessClient client = SpotlessOkHttpClient.builder()
    .fromEnv()
    .responseValidation(true)
    .build();

FAQ

Why don't you use plain enum classes?

Java enum classes are not trivially forwards compatible. Using them in the SDK could cause runtime exceptions if the API is updated to respond with a new enum value.

Why do you represent fields using JsonField<T> instead of just plain T?

Using JsonField<T> enables a few features:

Why don't you use data classes?

It is not backwards compatible to add new fields to a data class and we don't want to introduce a breaking change every time we add a field to a class.

Why don't you use checked exceptions?

Checked exceptions are widely considered a mistake in the Java programming language. In fact, they were omitted from Kotlin for this reason.

Checked exceptions:

  • Are verbose to handle
  • Encourage error handling at the wrong level of abstraction, where nothing can be done about the error
  • Are tedious to propagate due to the function coloring problem
  • Don't play well with lambdas (also due to the function coloring problem)

Semantic versioning

This package generally follows SemVer conventions, though certain backwards-incompatible changes may be released as minor versions:

  1. Changes to library internals which are technically public but not intended or documented for external use. (Please open a GitHub issue to let us know if you are relying on such internals.)
  2. Changes that we do not expect to impact the vast majority of users in practice.

We take backwards-compatibility seriously and work hard to ensure you can rely on a smooth upgrade experience.

We are keen for your feedback; please open an issue with questions, bugs, or suggestions.

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