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Unity-Nested-Fade-Group
Unity-Nested-Fade-Group PublicForked from jackv24/Unity-Nested-Fade-Group
A generic fade group system to mimic the standard Canvas Group alpha control functionality for other things, such as SpriteRenderer.
ShaderLab
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ParrelSync
ParrelSync PublicForked from VeriorPies/ParrelSync
(Unity3D) Test multiplayer without building
C#
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