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MODE_ macro for modes. ROLE_ macro for roles. #889

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merged 4 commits into from
Jul 6, 2017
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@LethalGhost LethalGhost merged commit b7c9943 into master Jul 6, 2017
@LethalGhost LethalGhost deleted the gamemodes branch July 6, 2017 23:02
kreeperHLC added a commit to kreeperHLC/CEV-Eris that referenced this pull request Jul 8, 2017
* Map development and fixes. (discordia-space#432)

Close discordia-space#423, close discordia-space#424, close discordia-space#379.

* Map development and fixes. (discordia-space#432)

Close discordia-space#423, close discordia-space#424, close discordia-space#379. (reverted from commit cec0dc7)

* Minor map changes and signs (discordia-space#434)

* Map development and fixes.
Close discordia-space#423, close discordia-space#424, close discordia-space#379.

* Recolored "security" direction sign.

* Minor map changes.

* No more centcom communication via command console (discordia-space#435)

* Photocopiers added to the map. (discordia-space#436)

* Stairs and Ladders rework (discordia-space#437)

- Ghosts, AI-eye, robots, humans, etc can use ladders/stairs via bump or click (robots still can't use ladders).
- Using ladders take some time.
- Climbing show log on both part of ladder.

* Lights on stairs on map. (discordia-space#442)

* Lights on stairs on map.

* Replace ladders with new ones.

* Particular fix for discordia-space#422 (discordia-space#441)

* Hud fixes (discordia-space#443)

* Lights on stairs on map.

* Replace ladders with new ones.

* Change colors of intent boxes.

* Работа над HUDом (discordia-space#276)
Перевел оверлей очков в свою систему.
+ пару фиксов

* New bots sounds and speechs. (discordia-space#447)

* [goonlight] Портирование с Тау (discordia-space#448)

Использованные комиты:
TauCetiStation/TauCetiClassic@38f218d
TauCetiStation/TauCetiClassic@db58ab8
TauCetiStation/TauCetiClassic@ccedc0e
TauCetiStation/TauCetiClassic@8adacbe
TauCetiStation/TauCetiClassic@e9a1b7a
TauCetiStation/TauCetiClassic@a25287d
TauCetiStation/TauCetiClassic@0f17bf8
TauCetiStation/TauCetiClassic@e1875fb
TauCetiStation/TauCetiClassic@e27ec75
TauCetiStation/TauCetiClassic@c1defe7

* Farmbot sounds and speeches. (discordia-space#455)

* [READY] Чистим вилкой свет (discordia-space#456)

* [goonlight] Подкручиваем свет машинерии

fix discordia-space#449, discordia-space#454

* Ультимативный фикс светопроблем на опенспейсе

fix discordia-space#453

* Map (discordia-space#459)

* Stairs now transparent for ligt and view.

* Replace some lights for discordia-space#452

* Some fixes to clothing sprites. (discordia-space#460)

* Auto text capitalize for russian words. (discordia-space#461)

* Кэтволки теперь не издают свет (discordia-space#462)

* Add changelog generation tool (discordia-space#463)

* some railings rework (discordia-space#464)

* more railing tweaks (discordia-space#467)

close discordia-space#457

* Портировать WANTED постеры (discordia-space#466)

* Work on clothing bugs and shit continues. discordia-space#361 (discordia-space#468)

I also remove some shitty backpacks.

* Fix test map (discordia-space#471)

* Helmet fix (discordia-space#472)

* Fix rig helmets, close discordia-space#303

* addtional fix to discordia-space#303

* mass replace 'phoron' -> 'plasma' (discordia-space#473)

* Old chemdisp system without cartridge (discordia-space#470)

* some colours tweak (discordia-space#474)

* ERT removal (discordia-space#475)

* Иссуй discordia-space#258 (discordia-space#478)

* Fix iconstates.

* Now custom floorings have 'floor' name, also fix tile icons

* Empty bottles now have sprites, close discordia-space#369 (discordia-space#479)

* Fix mouse can interact with containers (discordia-space#482)

close discordia-space#426;

* fantastic changes and where to find them (discordia-space#481)

* obj/item now have pixel_x/y laying on table (discordia-space#483)

сlose discordia-space#381;

* Ранняя версия Параллакса.

* HoloHud и кустомизация alpha

* Надмозговый fix discordia-space#382
Пока так... потом может че получше надумаю.
и про файл вспомнил...

* Little hud fix

* Water Potassium unnerf (discordia-space#484)

* Портировать WANTED постеры

* PotassiumWater unnerf

* Phoron Into Plasma windows fix (discordia-space#486)

* Fix some HUD improper behaviour

* Remove redundant flavour text settings, finally close discordia-space#403 (discordia-space#480)

* Remove redundant flavour text settings, finally close discordia-space#403

* Remove redundant detailed flavor variables and procs, fix flavor
transfer on mob cloning

* Fix compilation errors caused by missing flavor_text preference, remove unused variables

* Remove ingame flavour text change in case of improper preferences saving
between client logins

* Get rid of sound environment effects. discordia-space#465 (discordia-space#487)

* Lost haircuts fix, closes discordia-space#505 (discordia-space#511)

* Re-adds sprites for doppler array and fixes few things about it, closes discordia-space#101 (discordia-space#512)

* HUD things (discordia-space#513)

* fix discordia-space#371
+ some developments

* Some clothing fixes. (discordia-space#514)

* Remove atmos warning on late spawning, closes discordia-space#502 (discordia-space#540)

* Now you can input oxygen tank in spacesuit slot. (discordia-space#542)

* Deleted uplink purchase log. (discordia-space#543)

* Deleted remove\insert ammo text, closes discordia-space#517 (discordia-space#544)

* Remove spin view client verbs to avoid lightning related bugs, fix discordia-space#539 (discordia-space#545)

* Fixed throw into grille sound and damage, fixes discordia-space#493 (discordia-space#546)

* Remove legacy ghost mob implementation with all related files (discordia-space#547)

* Legacy code removal (discordia-space#548)

* Remove legacy ghost mob implementation with all related files

* Remove a bunch of legacy code files related with old disease, dispensers, multitool expansions and freelook systems

* More phoron to plasma renames, close discordia-space#531 (discordia-space#549)

* Floorbot prepared for our turfs (discordia-space#550)

* changes to floorbot, that will make him work with our turfs

close discordia-space#446

* Floorbotfall fix

* Fix accessory removal runtime, close discordia-space#524 (discordia-space#553)

* Probably fix dead human examine, close discordia-space#526 (discordia-space#552)

* Fix clothing removal improper behaviour, close discordia-space#541 (discordia-space#551)

* Fix discordia-space#554. Readable names in stripping menu. (discordia-space#555)

Не уверен, что все как надо. По идее, должно работать.
Человекочитаемые имена для слотов в меню раздевания вместо технических.

* Now welding tool when isOn emits some orange light, closes discordia-space#556 (discordia-space#558)

* Stutter on Cyrillic fix, close discordia-space#536 (discordia-space#559)

* Grenades ported from Polaris. (discordia-space#561)

* Now welding tool when isOn emits orange light, closes discordia-space#556

* Welding tool when isOn emit some light, closes discordia-space#556

* Welding tool when isOn emit some light, closes discordia-space#556

* Ported grenades from Polaris, closes discordia-space#533.

* Update human_attackhand.dm

* Revert "Fix discordia-space#554. Readable names in stripping menu." (discordia-space#563)

* Implement grenades in mouth displaying on mob examine, forbid mob speaking with grenade in mouth, close discordia-space#562 (discordia-space#564)

* Fix parallax does not disappear when owner hide in obj. (discordia-space#567)

* New mining shuttle sprites and map, new objects for better shuttle mapping. (discordia-space#569)

* Some fixes: phoron to plasma in icon state, forggoten "if" (discordia-space#570)

* Change phoron to plasma in this dmi.

* Joctopes forgot to add that "if", I think.

* Fix underwear displaying, close discordia-space#503 (discordia-space#571)

* Implement catwalks building on underplating (discordia-space#573)

* Fixed Russian commentary.
* Now catwalks are buildable on underplating.
* Removed outdated commentary. Changed text of catwalk creation.

* Dual wielding guns discordia-space#565 (discordia-space#579)

* Moved onetiled windows from space to floor, fix morgue access.
Close discordia-space#516, close discordia-space#495.

* This should make clients download resources before game starts.

* Remove unused music files from project, slightly rework area ambience implementation (discordia-space#580)

* A lot of runtime fixes (discordia-space#582)

* Massive clothing fix, finally done with uniforms.
Close discordia-space#535.

* Forget to delete some berets here.

* Some new style guns here.

* Remove a lot of redundant filthy xeno sprites, remove shadow humanoid species (discordia-space#587)

close discordia-space#407;

* Fix shuttle turfs change under half-sprite corners, close discordia-space#576 (discordia-space#586)

* Fix few runtime errors, close discordia-space#588 and discordia-space#589 (discordia-space#591)

* Oh, exploitable! (discordia-space#592)

* Enviroment reverts (discordia-space#595)

* Port Tg movement things.

* Removing gateway-related functionality, moving some stuff to other place. (discordia-space#599)

* Lobby music start faster (discordia-space#606)

* Remove Crew Transfer (discordia-space#607)

close discordia-space#603;

* Port Paradise spawn menu changes (discordia-space#598)

* Silicon power alarm issue fix (discordia-space#608)

close discordia-space#515;

* Random event tweaks (discordia-space#610)

Remove ninja random event and related functionality, remove bunch of legacy random events code

* Added new hairstyles (discordia-space#611)

Some new hairs

* Fix mutli-z interaction (discordia-space#617)

close discordia-space#415;

*  Big project clean up: remove a lot of unused legacy code mostly related with events, mobs and antags (discordia-space#630)

* Remove ninja random event and related functionality, remove bunch of legacy random events code

* Big project clean up: remove a lot of unused legacy code mostly related with events, mobs and antags

* Protect z-shadows from pulliing away and so on. (discordia-space#620)

close discordia-space#619;

* Camera consoles fix (discordia-space#632)

close discordia-space#438;

* Fixes discordia-space#631 (discordia-space#633)

* [WIP] Add glowsticks! (discordia-space#601)

* Glowsticks, part one

* Give CE, Engineers and Atmos yellow glowstick.

* Glowstick: New object sprite and lighting radius tweak (discordia-space#634)

* Updating decals on whole map, with new floor types and wall signs. (discordia-space#635)

* Add discord badge to readme

* Remove redundant empty readme file

* Add Krihelimeter badge to readme

* Update README.md

* Movement tweak (discordia-space#637)

close discordia-space#626;

* Revert "Movement tweak (discordia-space#637)" (discordia-space#639)

This reverts commit bf7a7f4.

* Power monitor sprite fix (closes discordia-space#638) and rotate computer frame feature (discordia-space#640)

* Openspace icon record lowered turf dir (discordia-space#641)

сlose discordia-space#636;

* some config changes (discordia-space#648)

* BANG when running across underplating (discordia-space#652)

* Holopad changes: Hologram call (discordia-space#600)

* Baystation hologram pad upgrade

* trying to fix holopad.

* Holopad fixes

* New windows and grilles sprites. (discordia-space#654)

* Implant system rework (discordia-space#655)

* Remove implanting chair, start implants system refactoring

* Refactor and reorganize implants, add missing tech levels (/tg/ values)

* Fix loyality implant placement in mob

* Change improper storage implant description to 'No information available' stub

* Update OpenSpace. Fix object drawing. Add z-testing verb. (discordia-space#656)

* Implants installation refactoring, remove baystation factions/loyality preferences ang name generation, remove unfinished records scanner (discordia-space#661)

* More implants installation refactoring & cleanup

* Remove redundant factions and loyality preferences, remove shitty credits amount evaluation based on 'loyality', remove unfinished records scanner, remove various names generation

* Localization procs refactoring (discordia-space#670)

* Cruciforms, rituals and prayer book initial implementation, more implants system refactoring (discordia-space#672)

* More implants refactoring by renaming weird 'imp_in' variable to 'wearer'

* Cruciform and some christian rituals initial implementation

* Slightly refactor loyality implant checking for antags and health implant installation in cloning machine

* Initially implement prayers book, change cruciform module structure

* Equip chaplain with new Bible and special cruciform, fix few syntax errors

* Removing old bibles, adding new NeoTheology sprites. (discordia-space#674)

* Piano sounds optimisation (discordia-space#675)

* Matchmaking and relations porting from bluebay (discordia-space#676)

* Changing the engine map, adding 2 more TEGs, and minor map tweaks. (discordia-space#678)

* Fix mining shuttle pull OpenSpace turf with itself. (discordia-space#677)

* catwalks destroy fix (discordia-space#681)

* Add .dmi files merging tool, fix mapmerge path, set Windows EOL style for .dmm/.dm files (discordia-space#685)

* Assembly system codestyle, naming and logic improvement (discordia-space#687)

* Slightly refactor catwalks implementation (discordia-space#686)

* Remove unused is_catwalk proc

* ZAS recalculating for shuttles (fixes discordia-space#575), set opacity for shuttle turfs. (discordia-space#682)

* Contributing guide with codestyle, naming and workflow recommendations (discordia-space#688)

* Footsteps, radio receive and firelock sound effects (discordia-space#689)

* Suits and human parts sprites fixes. Removing some old clothing. (discordia-space#691)

Fixing the shape errors mostly, such as flat chest of women armour.

* Add codestyle rules for flow control operators, fix minor typo (discordia-space#692)

* Augmentatons & preview system porting from BlueBay (discordia-space#690)

* Gravity Generator rework (discordia-space#684)

* initial gravity generator rework

* alerting when no config and fixing my dumbness

* Implement religion selection in character preferences (discordia-space#697)

* Forbid augmentations selection for christians in preferences setup, close discordia-space#660 (discordia-space#698)

* Initial refactoring for antag objectives, gamemodes and game ticker (discordia-space#700)

* Port armored showcase from /tg/reen, close discordia-space#590 (discordia-space#696)

* Fix runtime error related with implanters, close discordia-space#679 (discordia-space#703)

* Fix escape pods areas in antag objectives completion check, close discordia-space#701 (discordia-space#704)

* Database interaction rework (discordia-space#419)

* Slightly fix population table interaction query, increase population logging frequency to 30 minutes

* Rework players, bans and connections tables interaction, remove redundant migration files and old schemas, remove privacy poll call on login

* Implement user registration date retrieving from byond site (closes discordia-space#402), fix connections table interaction

* Remove database-related legacy variables and methods, fix some insert sql queries

* Fix library table interaction (closes discordia-space#401) to also avoid compilation errors, add forgotten queries execution

* Implement player connection time tracking, remove redundant rank changes on client login

* Implement client byond version logging, close discordia-space#430

* Finally reimplement polls database interaction (close discordia-space#404)

* Changes message_admins to error logging, slightly refactor db connections, remove some unused procs

* Refactor admin permissions edit logic

* Fix table names for polls database interaction

* Add database schema to project

* Remove redundant properties from database config example

* Port sounds looping, close discordia-space#17 (discordia-space#705)

* Add error logging for client database connections (discordia-space#706)

* Add byond version columnt to players table, slightly improve columns constraints (discordia-space#707)

* Fix duplicate client entry creation after login (discordia-space#708)

* Fix last_seen field in player record update, fix client connection duration update

* Fix disgraceful syntax errors

* Organs fix by renaming some torso_ icons to chest_ (discordia-space#709)

* New operative armor and helmet with sechud functionality (discordia-space#702)

* Rename dme file from baystation12 to cev_eris. (discordia-space#713)

* Disposals fix (discordia-space#714)

* Disposals fix
- Sorting junctions may now have list of indexes in sortType
- Refactoring

* Disposals fix 2
- Disposal chute can now throw things
- Some refactoring

* Magic codes fix

* More refactoring

* More refactoring

* Magic directions fix

* Implement starlight (close discordia-space#694) (discordia-space#717)

Light can already be colored with "starlight" var in config, but pretty
useless without parallax changing feature.

* Add error logging for database interaction with polls, bans; remove (discordia-space#718)

useless connections logging and player age, slightly refactor code
formatting

* Fix pipes/wire hiding on OpenSpace. Close discordia-space#624. (discordia-space#719)

* Fix pipes/wire hiding on OpenSpace. Close discordia-space#624.

* Fix organ list

* Fix ban checking by setting proper default boolean type in schema, remove admin prison functionality (closes discordia-space#722), fix unban panel displaying (discordia-space#727)

* fix qdel() to not crash when deleting /client

* fix indices in DB panel, remove edits item

* Revert "fix indices in DB panel, remove edits item"

This reverts commit d8f7b47.

* fix banpanel runtime; remove redundant edits item

* Add error logs for existing ban checking method

* fix typo

* Fix ban checking by setting proper default boolean type in schema, remove admin prison functionality (discordia-space#726)

* Rework emerency shuttle system (discordia-space#721)

* Engine TEG fixes and minor map changes.

* using SERVERNAME as world name instead of "Space Station 13"

* Cruciform to Master (discordia-space#732)

* Add sprites for prayers book and cruciform, add on mob cruciform overlay generation

* Fix compilation errors caused by removing redundant xeno procs

* Override attack_self for bible to avoid 'Blank book' error message

* Implement religion selection in character setup, remove broken cruciform overlay generation

* Fix syntax error

* Onmob cruciform drawing

* Set last_seen on client log out, fix ban checking query syntax error (discordia-space#745)

* Fix internal/external organs conflicts (discordia-space#733)

* Microfix human body redrawing (discordia-space#747)

* Add database connection check to client logout to possibly prevent client crashes (discordia-space#748)

* Openspace falling fix (closes discordia-space#614) (discordia-space#749)

Added can_fall and can_prevent_fall procs
Added damage by falling objects
Added possiblity to add fall sound

* Fix gravity generator messages spam (close discordia-space#738), remove footsteps when move into wall (close discordia-space#729) (discordia-space#750)

* Mobs now can look up through openspace (closes discordia-space#615) and climb up (closes discordia-space#621) (discordia-space#754)

* Implement possibility to climb on crates via drag&drop (close discordia-space#752) (discordia-space#755)

* Clean redundant jobs alt titles (close discordia-space#602) (discordia-space#756)

* Remove examine messages created by ghosts (fix discordia-space#723) (discordia-space#757)

* Mail now working, and engine got some fixes.

* Fix client crash. Close discordia-space#737. (discordia-space#761)

* Fix client crash. Close discordia-space#737.

* smth

* fix ban check

* fix ban check mysql syntax

* Mining caves lighting fix (closes discordia-space#746) (discordia-space#760)

* Cruciform cloning machinery (discordia-space#758)

* * Cruciform cloner
* Cruciform implant reader
* Biomass container
* Vertical construction frame
* Some changes in machinery and circuits for vertical frame

* Possible biomass dupe fix

* Syntax fix

* Engine and console on shuttle wall fix. Close discordia-space#741. (discordia-space#763)

* Open Space hadnling optimizations (discordia-space#762)

* Runtimes (discordia-space#770)

* Update the way mining consoles liked with machines.

* Fix OpenSpace drawing runtimes.

* Simplify hair (facial hair) defining. (discordia-space#771)

* HUD time! (discordia-space#699)

* Еше пару фиксов

* fix discordia-space#371
+ some developments

* Эксренный бэкап по причине возможного сдыхания моего жесткого.

* backup

* Minimalist function for HUD.

* some fixes

* some fixses

* some fixses

* some cleaning
Имена слотов в окне раздевания мобов нашлись.

* some code cleanes
Start rewrite New_Hud_Manual.dm

* some code cleanes
Start rewrite New_Hud_Manual.dm

* Remove "change species" changeling power (discordia-space#777)

* Bluespace harpoon rework (discordia-space#774)

* Objs in contents can now hear talking (discordia-space#773)

* Obj hear_talk system rework

* Underwear is still ugly, but it fits body sprites now. (discordia-space#778)

* Underwear is still ugly, but it fits body sprites now.

* Newline at the end of file.

* Organs3 (discordia-space#785)

* Simplify eyes icon generating.

* replace mob-depend organ cache key with organ-depend.

* Eyes color and type caching rewrite

* Fix organ cache_key getting.

* Adjustment to review req-s

* simplify human body cache key.

* Fix runtime.

* Stairs pull break fix (discordia-space#783)

* * Cruciform cloner
* Cruciform implant reader
* Biomass container
* Vertical construction frame
* Some changes in machinery and circuits for vertical frame

* Possible biomass dupe fix

* Syntax fix

* Obj hear_talk system rework

* say fix

* Minor fix

* Stairs code rework
* Fixed possible bugs
* Fixed pull break on stairs

* Codestyle adjust

* Codestyle adjust 2

* Fix fixes (discordia-space#787)

* Hearing in closets for mobs fix

* AI footstep on catwalks fix

* Say fix useless code remove

* Code stylizing

* Compile fix

* Ultimate clothing fix. Close discordia-space#361.

* Fix color switching (discordia-space#786)

* Asteroid tiles fix (close 767) , climbing small fix.

* Human Icon Debug (discordia-space#790)

* WIP

* Drop useless code

* debug verbs

* Особый тип людей для тестирования

* Дебаг кэша.

* Hide debug verbs.

* Prison shower temp change access

* Fix discordia-space#715

* discordia-space#501 ultrafix (discordia-space#796)

* Massive guns and security update. (discordia-space#797)

* Removing loyalty implants from the game.
* Removing old and unused guns.
* Almost all guns now have names.
* Projectiles was reworked, they now match names of appropriate ammo casings.
* Armoury was remaped.
* Some sprites was painted in blue and grey, to match Ironhammer colours.
* Security got more access now.
* New ammo boxes for shotgun ammo.
* Seclight now have sprite.
* Security starting equipment was changed.

* Medspec access for Ironhammer Commander.

* New science shuttle. SMES and supermatter tweaks.

* Money are now more secure.

* Fixes the engine pipe and adds a button to vent excess atmosphere in the SM chamber and allows to eject the SM successfully. (discordia-space#802)

Fixes discordia-space#801.

* Showcase quick-fix. (discordia-space#795)

* Alt code for multi-Z sound.

* Cruciform rituals (discordia-space#803)

* Cruciform & rituals
Epiphany, reicarnation and recurrection rituals (need phrases)
Cruciform remove operation
Some rework in rituals and cruciform system

* Cloning grafon

* Cruciform unbicycling
* Implemented external implant type
* Cruciform moved from bicycle to external implant
* External implants installing/removing surgery

* Include fix
* Include external implant type and surgery

* Compile fix
* Yes, i am asshole and cant resolve conflicts correctly

* Removed unused implant_loyalty.dm

* Implant proc
* Added implant uninstall() proc

* Fixing unnecessary pixels on engineers backpacks. (discordia-space#807)

* new sechud icons (discordia-space#809)

* New NeoThelogy vendomat. (discordia-space#808)

* Update adjacent click blocking. (discordia-space#806)

* Not rituals implement
* Malfunction(severity) proc for implants
* Bible double fix
* Cloning ritual possible bug fix

* Map update, genetics moved, NeoTheology machinery placed.

* Removing sol common language (discordia-space#805)

* Human default lang now is galactic common renamed to alliance common
* All language names replaced to defines

* NeoTheology chapel and ritual staff. (discordia-space#812)

* Removing old cloning circuit, so you can't craft console for that. (discordia-space#815)

* Fix robotic limbs icon update. (discordia-space#816)

* Fixes for few zones, lockdown doors on RnD windows.

* Ammo boxes for shotguns in vendomat, and few renaming. (discordia-space#819)

* No more intercept report. Close discordia-space#818 (discordia-space#822)

* No more intercept report.

* Deleting unused vars.

* [WIP] Fixes "я" issue in notes (discordia-space#834)

* Fixes "я" issue in notes

+ I made another one \n for beauty.

* More "я" fixes.

+ Fixed "я" in PDA notes.
+ Fixed discordia-space#817.

* I am forget add cev_eris.dme

* Fixed NanoUI error in crew manifest (PDA) (discordia-space#836)

* Fixed discordia-space#348.

* Crititcal miss.

* Targeted rituals & some fixes (discordia-space#814)

* Targeted rituals & some fixes
* Targeted rituals implemented
* Some rituals become targeted
* Cruciform dynamic implant rejection
* Implanter cannot implant to restricted limbs

* * Eject ritual phrase and desc placeholder
* on_chance var added to failed()

* Targeted rituals (discordia-space#841)

* Targeted rituals & some fixes
* Targeted rituals implemented
* Some rituals become targeted
* Cruciform dynamic implant rejection
* Implanter cannot implant to restricted limbs

* * Eject ritual phrase and desc placeholder
* on_chance var added to failed()

* Targeted rituals rework
Rituals phrases

* A little bit of forkcleaning

* Fixed discordia-space#195. (discordia-space#838)

+ Added new monitor for drone console.

* New types of cells and removing of the unused and junk cells. (discordia-space#840)

* New types of cells and removing of the unused and junk cells.

* Cell procs now work for all cells.

* [WIP] Basic ANGEL features (discordia-space#779)

* Add new mob type ANGEL

* some ghostize() -> daemonize() changes

* cleaning up a bit

* implement basic ANGEL mob

* ANGEL: Bare minimum (closes discordia-space#665)
- Angels can now see only what camera network covers
- Angels can now hear only radio talks and PDA messages
- Angels see living creatures through TV static overlay

* Fix radio talks; adjust codestyle

* Core implant universalization
* Some functions of core_implant moved to cruciform
* A bit of proc sorting in core_implant.dm and cruciform.dm

* Bible now works again and rituals get more descriptions. (discordia-space#846)

* Install ritual fix
Remove_cyber fix

* simplify mech construction

* Machinery (discordia-space#845)

* Use path when you need path.

* Доработка машинерии.

* Fix machine_frame drop it's compantent on the floor.

* Same

* Same again

* New faction signs (discordia-space#851)

* New faction signs.

* We dont need that backup.

* Fix spelling

* NeoTheology machinery now requires cruciforms to work. (discordia-space#848)

* NeoTheology machinery now requires cruciforms to work.

* Forgot to delete item from deconstruction.

* I hate webform. Sry for this.

* New style companents creation.

* Implant (discordia-space#842)

* More flexible implant code. Get rid of loyality implant hud updates.

* comments

* implaned -> implanted

* Job and clothing fixes.

* Machinery2 (discordia-space#853) Fix discordia-space#857

* Update more machines to new construction style

* Fix some runtimes.

* Fix random arcade console spawning

* Fix showcase icon update (discordia-space#855). Fix discordia-space#844

* Christians will now receive cruciform (discordia-space#852)

* Christians will now receive cruciform

* Forkclening

* Implant install fix

* Prison hydro access, chaplain spawn point and cruciforms in his closet.
Close discordia-space#871
Close discordia-space#864

* Fix errors where some function overriding droped returned value (discordia-space#873)

* Fixed troubles with ":ы" (discordia-space#874)

* Fix SQL syntax error on ban records fetching, remove redundant fields from query (discordia-space#875)

* Announce fixed. (discordia-space#859)

* Fixed mech exiting bug + announce

+ Now arrival alerts sound only when calling the shuttle
+ Fixed mech exiting bug

* Fixed runtime.

* Update mecha.dm

* Update mecha.dm

* Fixed excess dot in object name when examining

* Fixed double naming for ghosts. Close discordia-space#860. (discordia-space#882)

* Fixed discordia-space#860.

* Update for aghost users.

* Fix medical hud with Examine (discordia-space#883)

* Фикс медицинского худа (Отображения полученного урона при Examine)

* Fixed Medical HUD for examine players

* Fixed Medical HUD for examine players

* Get rid of monkey game mode tails (discordia-space#888)

* Fix discordia-space#862. Rewrite cryostorage icon update and occupant handling. (discordia-space#876)

* Fix discordia-space#862. Rewrite cryostorage icon update and occupant handling.

* Continue working

* ANGEL chat - closes discordia-space#644 (discordia-space#885)

* ANGEL chat - closes discordia-space#644

* Fixed angels going through impassable objects while sprinting

* add chat tag

* Fixed full-speed sprinting

* MODE_ macro for modes. ROLE_ macro for roles. (discordia-space#889)

* MODE_ macro for rolese to ROLE_

* MODE_ macro for modes. ROLE_ macro for roles.

* Massive job renaming and removal. (discordia-space#892)

* Massive job renaming and removal.

* Fix compilation error.

* Removing some garbage.

* Fix discordia-space#766 Alden-Saraspova Counter Missing Sprite (clean) (discordia-space#894)

* Alden-Saraspova_766 NEED TO PUT SPRITE

* Fix discordia-space#766 Alden-Saraspova Counter Sprite

* Fix discordia-space#766 Alden-Saraspova Missing Sprite
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