- Requirements
- Configuring DixaMessenger
- Authentication
- Launching the Messenger
- DEPRECATED: Unread messages
- Push notification handling
- iOS 15+
- Xcode 15.2+
The Dixa Messenger SDK can be installed using Swift package manager, cocoa pods or by manually downloading and adding it to the project.
In Xcode add a package dependency to your project with the following URL:
"https://github.com/dixahq/ios-messenger"
In your pod file, add:
pod 'DixaMessengerKit', :git => 'https://github.com/dixahq/ios-messenger', :branch => 'main'
The XCFramework can be downloaded from our release page. The unzipped XCFramework needs to be placed on the Framewrok searchpath of your Xcode project, and imported into the project, then configured to Embed and sign
.
Our suggestion for configuring the DixaMessenger, is to do so in the AppDelegate. The following is an example of how it could be done:
import DixaMessenger
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Creates a new DixaConfiguration and configures the DixaMessenger client
let config = DixaConfiguration()
.logLevel(.all)
.apikey("<api-key-goes-here>")
#if DEBUG
// If you would like to have pushnotifications when developing your application
// you can set the push environment to .sandbox - the default is .production
// To receive push messages, remember to upload your push-certificate to dixa.com
.pushEnvironment(.sandbox)
#endif
Messenger.configure(config)
return true
}
}
/// Creates a new configuration
DixaConfiguration(token: String, logLevel: LogLevel, pushEnvironment: PushEnvironment)
/// Creates a new empty configuration - minimum requirement to be set is apiKey
DixaConfiguration()
/// Creates a new Configuration with the supplied messenger token
/// - Parameter token: Token to be used to identify the Client
/// - Returns: Configuration
DixaConfiguration().apikey(_: String) -> DixaConfiguration
/// Creates a new Configuration with the supplied log level
/// - Parameter logLevel: Log level to be used when launching the Client
/// - Returns: Configuration
DixaConfiguration().logLevel(_: LogLevel) -> DixaConfiguration
/// The environment determines whether the SDK is targeting Production or Sandbox when sending push notifications
/// - Parameter environment: Environment to send push notifications to
/// - Returns: Configuration
DixaConfiguration().pushEnvironment(_: PushEnvironment) -> DixaConfiguration
/// The `supportedLaguages` array overrides the language settings from the Agent Interface.
/// This setting only affects the conversation language, not the UI language. The UI language is automatically set based on the system settings.
/// - Parameter supportedLanguages: a list of conversation languages supported by the SDK (two letter language code)
/// - Returns: Configuration
DixaConfiguration().supportedLanguages(_: [String]) -> DixaConfiguration
/// Configures the Messenger
/// - Parameter config: Configuration to configure the Client
Messenger.configure(_: DixaConfiguration)
Example:
// One line configuration
DixaConfiguration(token: "<api-key-goes-here>", logLevel: .error, pushEnvironment: .sandbox)
// Note that the Configuration is a value type, and a new is returned when calling a convenience modifier
DixaConfiguration()
.apiKey("<api-key-goes-here>")
.logLevel(.error)
.pushEnvironment(.sandbox) // default .production
.supportedLanguages(["en", "da"])
The messenger provides you with different options for logging information to the console. By default, no messages is logged to console
/// This logging level will not print any messages
case none
/// Prints only the logs about critical events (e.g. invalid API key).
case error
/// Prints only the logs for warnings and critical events (e.g. failed to send a message). Includes ERROR logs.
case warning
/// Prints all the logs about all valuable events (e.g. message sent), includes WARNING and ERROR logs.
case all
example
config.logLevel(.error)
By default, the push environment is set to .production, however, if you'd like you can set the pushEnvironment to .sandbox if you need to test push notifications while running your app in debug mode.
example
DixaConfiguration()
.pushEnvironment(.sandbox)
You can decide to have your users identified. There are two types of authentication:
Claimed Authentication is done using a username and email that the users provide.
/// Update the user credentials associated with the DixaMessenger
///
/// This can safely be called multiple times with the same username and email,
/// only if the username and/or email has changed the conversations will be wiped.
/// Note, that there's no validation on the email address
/// - Parameters:
/// - username: username to identify the user
/// - email: email to identify the user
Messenger.updateUserCredentials(username: String, email: String)
/// Removes stored credentials, if there's stored credentials
Messenger.clearUserCredentials()
Verified Authentication is done using a JWE token, that is signed with one of the private keys, configured in the Dixa Messenger Dashboard. This token needs to be specified programatically, as opposed to the Claimed authentication where the SDK will ask the user to input their username and email.
/// Update the user authentication jwe-token
/// - Parameters:
/// - token: jwe token
Messenger.verifyUser(token: String)
/// Removes jwe-token, if it is stored.
Messenger.clearVerificationToken()
The Dixa Messenger is compatible with both UIKit and SwiftUI, allowing you to select the most appropriate function based on your UI framework. You need to create a button within the host application that, when pressed, will trigger the opening of the support interface.
SwiftUI
/// Creates a MessengerView as SwiftUI component.
///
/// - Returns: A `MessengerView` instance. Use this when you want to access the `MessengerView` directly.
///
/// Call this method as content to .fullScreenCover modifier of your hosting view.
Messenger.openMessenger()
example
import SwiftUI
import DixaMessenger
struct YourHostingView: View {
// MARK: - States
@State var openMessenger: Bool = false
// MARK: - Config
var config: DixaConfiguration {
DixaConfiguration()
.logLevel(.all)
.pushEnvironment(.production)
.logLevel(.warning)
.apikey("API Key")
}
// MARK: - View
var body: some View {
VStack {
Button {
openMessenger.toggle()
} label: {
Text("Contact Support")
.foregroundStyle(.black)
}
}
.onAppear(perform: {
/// MARK: - Configure the SDK
Messenger.configure(config)
})
.fullScreenCover(isPresented: $openMessenger) {
/// MARK: - Present it
Messenger.openMessenger()
}
}
}
#Preview {
YourHostingView()
}
UIKit
All you need to do, is to supply a view controller from where the messenger should be presented.
The completion is called when the completion of .present(_: UIViewController, completion: (() -> Void)?)
is called.
/// Presents the messenger as a Modal presentation
///
/// Call openMessenger, when the user has tapped on a button to launch the Messenger Client.
/// The presentation style will be .fullScreen
/// - Parameter presentationController: The view controller from which the Messenger Client is to be presented
Messenger.openMessenger(from: UIViewController, completion: (() -> Void)? = nil)
The SDK offers an option for the hosting application to show how many unread messages there is. You can add yourself as a listener by calling the API like
Messenger.unreadMessagesCountListener(completion: @escaping (_ count: Int) -> Void)
To have DixaMessenger handle push messages, it requires that you do some footwork, since DixaMessenger doesn't automatically listens for notifications.
First of all, create a push certificate and upload it in the agent interface specific messenger account.
In the app, when you get a push token, forward that to the DixaMessenger
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messenger.pushNotification.register(deviceToken: deviceToken)
}
In your UNUserNotificationCenterDelegate
implementation, let DixaMessenger check if the received notification is intended for the Messenger.
All checks that DixaMessenger does, to verify whether the notification is intended for the Messenger, is done in-app.
If the Notification was intended for the Messenger, it returns true when you call Messenger.pushNotification.process(notification: , rootViewController: )
otherwise false.
Make sure to provide a ViewController from which it makes sense to present the Messenger in full-screen
As well, DixaMessenger contains some logic for when to show, or not show a notification Messenger.pushNotification.presentNotification(, withCompletionHandler: )
will return true if the message was intended for the Messenger and false otherwise.
If the notification wasn't intended for the messenger, you can handle the notification yourself.
// MARK: - UNUserNotificationCenterDelegate
extension YourNotificationHandlingObject: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
// MARK: - Present notification if its related to DixaMessenger (while app being opened)
if Messenger.pushNotification.presentNotification(notification, withCompletionHandler: completionHandler) {
completionHandler([.banner])
}
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
// MARK: - Push click in background
if Messenger.pushNotification.process(notification: response.notification, rootViewController: UIViewController()) {
completionHandler()
}
}
}
/// Registers the deviceToken with DixaMessenger
Messenger.pushNotification.register(deviceToken: Data)
/// Processes the notification
///
/// If the notification could be processed by the DixaMessenger the return value is true, otherwise false
/// - Parameter notification: Notification to be processed by the SDK
/// - Parameter rootViewController: A view controller to launch the SDK from, if it's not already visible
/// - Returns: true if the notification was intended for the SDK and it could be processed otherwise false
Messenger.pushNotification.process(notification: UNNotification, rootViewController: UIViewController) -> Bool
/// Show a notification while the app is in foreground
///
/// If the notification is intended for the DixaMessenger the return value is true, otherwise false.
/// DixaMessenger will call the completionHandler, if the notification was intended for the SDK
/// - Parameters:
/// - notification: Notification to potentially be shown to the user
/// - completionHandler: Callback to UNNotificationCenter
/// - Returns: true if the notification was intended for the SDK and it could be processed otherwise false
Messenger.pushNotification.presentNotification(_: UNNotification, withCompletionHandler:(UNNotificationPresentationOptions) -> Void
) -> Bool)
To enable file uploads from iOS your app needs to add the NSPhotoLibraryUsageDescription
key and description to the Info.plist file.