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Plane: Always departs loiter WP towards next WP #1906
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yes, I agree. To make it consistent we'd probably make it break out of the loiter the next time a vector directly out the front of the aircraft crosses the next WP target. |
That would be perfect! Thank you. |
fixed with #1981 |
I agree this should be fix/changed. Meanwhile, have you tried
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Tom, can you reopen this issue? |
reopened. There is a new command loiter-to-alt but I agree that all loiter commands should have this behavior. |
Strange, it was working great for a while there, now it's broken again. |
it was luck then of when it started, it's never had that feature. On Sun, Feb 28, 2016 at 3:06 PM, Iam Bouret notifications@github.com
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Shouldn't that be optional? IE if my radius is large a faster flight path Although I agree that this is very reasonable default behavior to always On Sun, Feb 28, 2016 at 4:03 PM, Tom Pittenger notifications@github.com
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Sorry, I'm not following. Could you try to explain again? Why would I be loitering if I want the fastest flight path? |
Loiter to alt is usually where I use it, although there is also an argument On Sun, Feb 28, 2016 at 6:23 PM, Iam Bouret notifications@github.com
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My example was loiter turns, but I do do your point with loiter time, or loiter to alt. |
there's an option in loiter-to-alt, I'm sure it can be extended to the On Sun, Feb 28, 2016 at 5:33 PM, Iam Bouret notifications@github.com
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pending PR #3694 |
Yes.
…On Jan 6, 2017 8:16 PM, "Francisco Ferreira" ***@***.***> wrote:
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<https://github.com/magicrub> Was this fixed with #3694
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I like to use the LOITER_TURNS command to create a short holding pattern to allow the airplane to stabilize its altitude before continuing with the approach to auto land. The problem is the plane is not consistent with the direction it departs the Loiter, and will often depart in the wrong direction creating a very irregular and unpredictable approach path. I don't see any reason why the code shouldn't require the departure from loiter to always be in the direction of the next waypoint. I realize this might not give you exactly the number of turns you requested, depending on where you entered the Loiter, but that variability is preferable over flight path uncertainty.
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