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#Eng A small and simple (and messy) 2D game engine that I've abandoned in favor of Unity.

My goal was enjoyable player movement (ie. Megaman X). In that respect, the player can:

  • Jump
  • Roll
  • Attack
  • Wall Jump
  • Climb

The machinery for enemies and props is built into the game engine, but there are no pre-fabs implemented.

Stage and pre-fab generation is somewhat convoluted, but it occurs in scripts, with enemy and prop artifacts generated to gen.

##Dependencies

##Build

  1. Modify the CMakesList.txt to use FindSDL or point to your local SDL includes/libs.
  2. Use virtualenv to setup an environment .env in scripts. Use pip to install the requirements.txt.
  3. mkdir build
  4. cd build
  5. cmake ..
  6. make

##Note

  • The game requires a game pad.

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