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Signed-off-by: Louise Poubel <louise@openrobotics.org> Co-authored-by: Steve Peters <scpeters@openrobotics.org> Signed-off-by: Guillaume Doisy <guillaume.doisy@wyca.fr>
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@@ -18,6 +18,7 @@ set (headers | |
Frame.hh | ||
Geometry.hh | ||
Gui.hh | ||
Heightmap.hh | ||
Imu.hh | ||
Joint.hh | ||
JointAxis.hh | ||
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/* | ||
* Copyright 2020 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef SDF_HEIGHTMAP_HH_ | ||
#define SDF_HEIGHTMAP_HH_ | ||
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#include <string> | ||
#include <ignition/math/Vector3.hh> | ||
#include <sdf/Element.hh> | ||
#include <sdf/Error.hh> | ||
#include <sdf/sdf_config.h> | ||
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namespace sdf | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace SDF_VERSION_NAMESPACE { | ||
// | ||
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// Forward declare private data class. | ||
class HeightmapPrivate; | ||
class HeightmapTexturePrivate; | ||
class HeightmapBlendPrivate; | ||
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/// \brief Texture to be used on heightmaps. | ||
class SDFORMAT_VISIBLE HeightmapTexture | ||
{ | ||
/// \brief Constructor | ||
public: HeightmapTexture(); | ||
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/// \brief Copy constructor | ||
/// \param[in] _texture HeightmapTexture to copy. | ||
public: HeightmapTexture(const HeightmapTexture &_texture); | ||
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/// \brief Move constructor | ||
/// \param[in] _texture HeightmapTexture to move. | ||
public: HeightmapTexture(HeightmapTexture &&_texture) noexcept; | ||
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/// \brief Destructor | ||
public: virtual ~HeightmapTexture(); | ||
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/// \brief Move assignment operator. | ||
/// \param[in] _texture Heightmap texture to move. | ||
/// \return Reference to this. | ||
public: HeightmapTexture &operator=(HeightmapTexture &&_texture); | ||
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/// \brief Copy Assignment operator. | ||
/// \param[in] _texture The heightmap texture to set values from. | ||
/// \return *this | ||
public: HeightmapTexture &operator=(const HeightmapTexture &_texture); | ||
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/// \brief Load the heightmap texture geometry based on a element pointer. | ||
/// This is *not* the usual entry point. Typical usage of the SDF DOM is | ||
/// through the Root object. | ||
/// \param[in] _sdf The SDF Element pointer | ||
/// \return Errors, which is a vector of Error objects. Each Error includes | ||
/// an error code and message. An empty vector indicates no error. | ||
public: Errors Load(ElementPtr _sdf); | ||
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/// \brief Get the heightmap texture's size. | ||
/// \return The size of the heightmap texture in meters. | ||
public: double Size() const; | ||
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/// \brief Set the size of the texture in meters. | ||
/// \param[in] _uri The size of the texture in meters. | ||
public: void SetSize(double _uri); | ||
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/// \brief Get the heightmap texture's diffuse map. | ||
/// \return The diffuse map of the heightmap texture. | ||
public: std::string Diffuse() const; | ||
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/// \brief Set the filename of the diffuse map. | ||
/// \param[in] _diffuse The diffuse map of the heightmap texture. | ||
public: void SetDiffuse(const std::string &_diffuse); | ||
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/// \brief Get the heightmap texture's normal map. | ||
/// \return The normal map of the heightmap texture. | ||
public: std::string Normal() const; | ||
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/// \brief Set the filename of the normal map. | ||
/// \param[in] _normal The normal map of the heightmap texture. | ||
public: void SetNormal(const std::string &_normal); | ||
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/// \brief Get a pointer to the SDF element that was used during load. | ||
/// \return SDF element pointer. The value will be nullptr if Load has | ||
/// not been called. | ||
public: sdf::ElementPtr Element() const; | ||
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/// \brief Private data pointer. | ||
private: HeightmapTexturePrivate *dataPtr; | ||
}; | ||
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/// \brief Blend information to be used between textures on heightmaps. | ||
class SDFORMAT_VISIBLE HeightmapBlend | ||
{ | ||
/// \brief Constructor | ||
public: HeightmapBlend(); | ||
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/// \brief Copy constructor | ||
/// \param[in] _blend HeightmapBlend to copy. | ||
public: HeightmapBlend(const HeightmapBlend &_blend); | ||
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/// \brief Move constructor | ||
/// \param[in] _blend HeightmapBlend to move. | ||
public: HeightmapBlend(HeightmapBlend &&_blend) noexcept; | ||
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/// \brief Destructor | ||
public: virtual ~HeightmapBlend(); | ||
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/// \brief Move assignment operator. | ||
/// \param[in] _blend Heightmap blend to move. | ||
/// \return Reference to this. | ||
public: HeightmapBlend &operator=(HeightmapBlend &&_blend); | ||
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/// \brief Copy Assignment operator. | ||
/// \param[in] _blend The heightmap blend to set values from. | ||
/// \return *this | ||
public: HeightmapBlend &operator=(const HeightmapBlend &_blend); | ||
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/// \brief Load the heightmap blend geometry based on a element pointer. | ||
/// This is *not* the usual entry point. Typical usage of the SDF DOM is | ||
/// through the Root object. | ||
/// \param[in] _sdf The SDF Element pointer | ||
/// \return Errors, which is a vector of Error objects. Each Error includes | ||
/// an error code and message. An empty vector indicates no error. | ||
public: Errors Load(ElementPtr _sdf); | ||
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/// \brief Get the heightmap blend's minimum height. | ||
/// \return The minimum height of the blend layer. | ||
public: double MinHeight() const; | ||
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/// \brief Set the minimum height of the blend in meters. | ||
/// \param[in] _uri The minimum height of the blend in meters. | ||
public: void SetMinHeight(double _minHeight); | ||
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/// \brief Get the heightmap blend's fade distance. | ||
/// \return The fade distance of the heightmap blend in meters. | ||
public: double FadeDistance() const; | ||
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/// \brief Set the distance over which the blend occurs. | ||
/// \param[in] _uri The distance in meters. | ||
public: void SetFadeDistance(double _fadeDistance); | ||
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/// \brief Get a pointer to the SDF element that was used during load. | ||
/// \return SDF element pointer. The value will be nullptr if Load has | ||
/// not been called. | ||
public: sdf::ElementPtr Element() const; | ||
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/// \brief Private data pointer. | ||
private: HeightmapBlendPrivate *dataPtr; | ||
}; | ||
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/// \brief Heightmap represents a shape defined by a 2D field, and is usually | ||
/// accessed through a Geometry. | ||
class SDFORMAT_VISIBLE Heightmap | ||
{ | ||
/// \brief Constructor | ||
public: Heightmap(); | ||
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/// \brief Copy constructor | ||
/// \param[in] _heightmap Heightmap to copy. | ||
public: Heightmap(const Heightmap &_heightmap); | ||
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/// \brief Move constructor | ||
/// \param[in] _heightmap Heightmap to move. | ||
public: Heightmap(Heightmap &&_heightmap) noexcept; | ||
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/// \brief Destructor | ||
public: virtual ~Heightmap(); | ||
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/// \brief Move assignment operator. | ||
/// \param[in] _heightmap Heightmap to move. | ||
/// \return Reference to this. | ||
public: Heightmap &operator=(Heightmap &&_heightmap); | ||
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/// \brief Copy Assignment operator. | ||
/// \param[in] _heightmap The heightmap to set values from. | ||
/// \return *this | ||
public: Heightmap &operator=(const Heightmap &_heightmap); | ||
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/// \brief Load the heightmap geometry based on a element pointer. | ||
/// This is *not* the usual entry point. Typical usage of the SDF DOM is | ||
/// through the Root object. | ||
/// \param[in] _sdf The SDF Element pointer | ||
/// \return Errors, which is a vector of Error objects. Each Error includes | ||
/// an error code and message. An empty vector indicates no error. | ||
public: Errors Load(ElementPtr _sdf); | ||
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/// \brief Get the heightmap's URI. | ||
/// \return The URI of the heightmap data. | ||
public: std::string Uri() const; | ||
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/// \brief Set the URI to a grayscale image. | ||
/// \param[in] _uri The URI of the heightmap. | ||
public: void SetUri(const std::string &_uri); | ||
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/// \brief The path to the file where this element was loaded from. | ||
/// \return Full path to the file on disk. | ||
public: const std::string &FilePath() const; | ||
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/// \brief Set the path to the file where this element was loaded from. | ||
/// \paramp[in] _filePath Full path to the file on disk. | ||
public: void SetFilePath(const std::string &_filePath); | ||
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/// \brief Get the heightmap's scaling factor. | ||
/// \return The heightmap's size. | ||
public: ignition::math::Vector3d Size() const; | ||
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/// \brief Set the heightmap's scaling factor. Defaults to 1x1x1. | ||
/// \return The heightmap's size factor. | ||
public: void SetSize(const ignition::math::Vector3d &_size); | ||
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/// \brief Get the heightmap's position offset. | ||
/// \return The heightmap's position offset. | ||
public: ignition::math::Vector3d Position() const; | ||
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/// \brief Set the heightmap's position offset. | ||
/// \return The heightmap's position offset. | ||
public: void SetPosition(const ignition::math::Vector3d &_position); | ||
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/// \brief Get whether the heightmap uses terrain paging. | ||
/// \return True if the heightmap uses terrain paging. | ||
public: bool UseTerrainPaging() const; | ||
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/// \brief Set whether the heightmap uses terrain paging. Defaults to false. | ||
/// \param[in] _use True to use. | ||
public: void SetUseTerrainPaging(bool _use); | ||
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/// \brief Get the heightmap's sampling per datum. | ||
/// \return The heightmap's sampling. | ||
public: unsigned int Sampling() const; | ||
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/// \brief Set the heightmap's sampling. Defaults to 2. | ||
/// \param[in] _sampling The heightmap's sampling per datum. | ||
public: void SetSampling(unsigned int _sampling); | ||
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/// \brief Get the number of heightmap textures. | ||
/// \return Number of heightmap textures contained in this Heightmap object. | ||
public: uint64_t TextureCount() const; | ||
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/// \brief Get a heightmap texture based on an index. | ||
/// \param[in] _index Index of the heightmap texture. The index should be in | ||
/// the range [0..TextureCount()). | ||
/// \return Pointer to the heightmap texture. Nullptr if the index does not | ||
/// exist. | ||
/// \sa uint64_t TextureCount() const | ||
public: const HeightmapTexture *TextureByIndex(uint64_t _index) const; | ||
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/// \brief Add a heightmap texture. | ||
/// \param[in] _texture Texture to add. | ||
public: void AddTexture(const HeightmapTexture &_texture); | ||
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/// \brief Get the number of heightmap blends. | ||
/// \return Number of heightmap blends contained in this Heightmap object. | ||
public: uint64_t BlendCount() const; | ||
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/// \brief Get a heightmap blend based on an index. | ||
/// \param[in] _index Index of the heightmap blend. The index should be in | ||
/// the range [0..BlendCount()). | ||
/// \return Pointer to the heightmap blend. Nullptr if the index does not | ||
/// exist. | ||
/// \sa uint64_t BlendCount() const | ||
public: const HeightmapBlend *BlendByIndex(uint64_t _index) const; | ||
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/// \brief Add a heightmap blend. | ||
/// \param[in] _blend Blend to add. | ||
public: void AddBlend(const HeightmapBlend &_blend); | ||
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/// \brief Get a pointer to the SDF element that was used during load. | ||
/// \return SDF element pointer. The value will be nullptr if Load has | ||
/// not been called. | ||
public: sdf::ElementPtr Element() const; | ||
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/// \brief Private data pointer. | ||
private: HeightmapPrivate *dataPtr; | ||
}; | ||
} | ||
} | ||
#endif |
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