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32 changes: 32 additions & 0 deletions solution/2200-2299/2221.Find Triangular Sum of an Array/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -145,6 +145,38 @@ function triangularSum(nums: number[]): number {
}
```

#### Rust

```rust
impl Solution {
pub fn triangular_sum(mut nums: Vec<i32>) -> i32 {
let mut k = nums.len() as i32 - 1;
while k > 0 {
for i in 0..k as usize {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
k -= 1;
}
nums[0]
}
}
```

#### C#

```cs
public class Solution {
public int TriangularSum(int[] nums) {
for (int k = nums.Length - 1; k > 0; --k) {
for (int i = 0; i < k; ++i) {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
}
return nums[0];
}
}
```

<!-- tabs:end -->

<!-- solution:end -->
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,38 @@ function triangularSum(nums: number[]): number {
}
```

#### Rust

```rust
impl Solution {
pub fn triangular_sum(mut nums: Vec<i32>) -> i32 {
let mut k = nums.len() as i32 - 1;
while k > 0 {
for i in 0..k as usize {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
k -= 1;
}
nums[0]
}
}
```

#### C#

```cs
public class Solution {
public int TriangularSum(int[] nums) {
for (int k = nums.Length - 1; k > 0; --k) {
for (int i = 0; i < k; ++i) {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
}
return nums[0];
}
}
```

<!-- tabs:end -->

<!-- solution:end -->
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
public class Solution {
public int TriangularSum(int[] nums) {
for (int k = nums.Length - 1; k > 0; --k) {
for (int i = 0; i < k; ++i) {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
}
return nums[0];
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
impl Solution {
pub fn triangular_sum(mut nums: Vec<i32>) -> i32 {
let mut k = nums.len() as i32 - 1;
while k > 0 {
for i in 0..k as usize {
nums[i] = (nums[i] + nums[i + 1]) % 10;
}
k -= 1;
}
nums[0]
}
}