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SymbolDisplayPart.cs
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SymbolDisplayPart.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
namespace Microsoft.CodeAnalysis
{
/// <summary>
/// A single element of a symbol description. For example, a keyword, a punctuation character or
/// a class name.
/// </summary>
/// <seealso cref="ISymbol.ToDisplayParts"/>
/// <seealso cref="ISymbol.ToMinimalDisplayParts"/>
/// <seealso cref="SymbolDisplayPartKind"/>
public readonly struct SymbolDisplayPart
{
private readonly SymbolDisplayPartKind _kind;
private readonly string _text;
private readonly ISymbol? _symbol;
/// <summary>
/// Gets the kind of this display part.
/// </summary>
public SymbolDisplayPartKind Kind { get { return _kind; } }
/// <summary>
/// Gets the symbol associated with this display part, if there is one.
/// For example, the <see cref="ITypeSymbol"/> associated with a class name.
/// </summary>
/// <returns></returns>
public ISymbol? Symbol { get { return _symbol; } }
/// <summary>
/// Construct a non-formattable <see cref="SymbolDisplayPart"/> (i.e. with a fixed string value).
/// </summary>
/// <param name="kind">The kind of the display part.</param>
/// <param name="symbol">An optional associated symbol.</param>
/// <param name="text">The fixed string value of the part.</param>
public SymbolDisplayPart(SymbolDisplayPartKind kind, ISymbol? symbol, string text)
{
if (!kind.IsValid())
{
throw new ArgumentOutOfRangeException(nameof(kind));
}
if (text == null)
{
throw new ArgumentNullException(nameof(text));
}
_kind = kind;
_text = text;
_symbol = symbol;
}
/// <summary>
/// Returns the string value of this symbol display part.
/// </summary>
public override string ToString()
{
return _text;
}
}
}