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Share init-compiler with arcade #59018

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merged 4 commits into from
Sep 16, 2021
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@am11 am11 commented Sep 13, 2021

Upstream PR: dotnet/arcade#7886.

@ghost ghost added the community-contribution Indicates that the PR has been added by a community member label Sep 13, 2021
@dotnet-issue-labeler dotnet-issue-labeler bot added area-Infrastructure-libraries and removed community-contribution Indicates that the PR has been added by a community member labels Sep 13, 2021
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ghost commented Sep 13, 2021

Tagging subscribers to this area: @Anipik, @safern, @ViktorHofer
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Author: am11
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area-Infrastructure-libraries

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@am11 am11 force-pushed the feature/native-compiler branch 4 times, most recently from aa0eda8 to 6474682 Compare September 13, 2021 07:11
@am11 am11 marked this pull request as ready for review September 13, 2021 07:51
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am11 commented Sep 13, 2021

cc @jkoritzinsky, @akoeplinger, @janvorli, @lambdageek

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am11 commented Sep 13, 2021

Failures are unrelated.
Mono minijit Pri0 Runtime Tests Run OSX x64 release xunit concurrency: #11063
Libraries Test Run release coreclr windows x64 Debug TLS1.3 on Windows: #58927
Build tvOSSimulator x64 Release AllSubsets_Mono timeout while running tests: #58549
CoreCLR Product Build OSX arm64 release interrupted in the middle of the build: #34647 / #34472

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@MattGal is the deprovisioning of the `"CoreCLR Product Build OSX arm64 release" leg the slow macOS machine issue? https://dev.azure.com/dnceng/public/_build/results?buildId=1358353&view=logs&jobId=a3584aa7-f6a0-5e90-05ca-4edce1db7c76&j=eb4db7b6-55d4-5d5f-e2fd-7706dfacdc48

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MattGal commented Sep 13, 2021

@MattGal is the deprovisioning of the `"CoreCLR Product Build OSX arm64 release" leg the slow macOS machine issue? https://dev.azure.com/dnceng/public/_build/results?buildId=1358353&view=logs&jobId=a3584aa7-f6a0-5e90-05ca-4edce1db7c76&j=eb4db7b6-55d4-5d5f-e2fd-7706dfacdc48

I don't think so, this is just the previous MacOS problem where sometimes the machine management has a bad day. Anywhere you see cloning take a normal-ish amount of time and "##[warning]Received request to deprovision: The request was cancelled by the remote provider." that won't be the "slow mac" issue rather the classic "disconnected mac" issue.

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I don't think so, this is just the previous MacOS problem where sometimes the machine management has a bad day. Anywhere you see cloning take a normal-ish amount of time and "##[warning]Received request to deprovision: The request was cancelled by the remote provider." that won't be the "slow mac" issue rather the classic "disconnected mac" issue.

Thanks that matches my assumption. Do we have an open IcM for the deprovisioning issue? I remember that this issue plagued us in the past and as I have been seeing a few legs failing in the last two weeks but not any in the last months I wonder if this regressed again?

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MattGal commented Sep 14, 2021

Thanks that matches my assumption. Do we have an open IcM for the deprovisioning issue? I remember that this issue plagued us in the past and as I have been seeing a few legs failing in the last two weeks but not any in the last months I wonder if this regressed again?

The problem never went away, and will always exist. These are real macOS machines running in VMs on real physical hardware that occasionally loses its connection. The problem just dropped to a percentage low enough that we stopped opening IcMs about it (by your own description, 1.5 times per week doesn't sound like much).

If you feel this is important enough to bring up with the Mac Cloud team (I've forwarded this along to some folks from the team via email), reach out on the First responders channel with some examples and we can start the conversation.

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am11 commented Sep 16, 2021

@jkoritzinsky, could you merge this? causing conflict with arcade PR.

@jkoritzinsky jkoritzinsky merged commit 8d07cce into dotnet:main Sep 16, 2021
@am11 am11 deleted the feature/native-compiler branch September 16, 2021 16:37
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