This source-port is based on WinQuake/GLQuake and has such changes:
- Increased the engine limits
- Improved glowing on entities
- Added FOG (Experimental)
- Increased the audio samplerate from 11.025 Hz to 44.100 Hz
- Added new icon and loading bar (still in development)
Advantages:
- This port runs on NT5.x+ (XP,2003)
TODO:
- Add current level checking for chaning the fog (also check id1 folder or no)
- Improve shadows code
- Test it on ReactOS
- Add the windows userstyles support
- Fix the weapon interpolating
Current projects problems:
- Current working only "GL Release" & "GL Debug" (WinQuake's Debug & Release currently not working.)
- Not available Linux makefiles
- Render still glitches sometimes (to reproduce this bug, use the this command: gl_flashblend 1)
- Fog incorrectly rendering the glowing and flash-blending
ID Software: Quake, WinQuake, GLQuake
DartPower: Code rewrite
D'Sparil: Common engine improvements ideas and game icon, also for testing
https://www.quakewiki.net/quakesrc/index.html
https://quakewiki.org/wiki/Engine_Limits
Also thanks a lot for adding to port listing: https://quakeengines.github.io/