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New color painting/matching criterion #25
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Hey @drphilmarshall , I'm using my own naive redshift matching, which just finds the lens/qso in the sloan reference with the closest redshift to each simulated object and assigns the sim that color. Quasar painting looks good (there had been a bug before--on my end, not Adri's), but for the lenses there are a good number of color outliers at low redshift, especially in g-r for z < 0.2 -- any thoughts? |
Looks like some blue galaxies, perhaps with spatially unresolved high On Tue, Jul 14, 2015 at 6:33 AM, Mike Baumer notifications@github.com
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OK, I put in cuts demanding g-r < 3, r-i > 0, and i-z > 0. The plots look much better, but I think now we should discuss the issue of high-redshift colors (column 1 of attached plot). Right now, my redshift matching is grabbing the colors of the object with the closest z, but for all objects with z > ~1, this is simply the highest redshift object in the reference catalog, meaning all lenses past z=1 have exactly the same color. This isn't ideal, but do you think it's ok for the first pass? I could put in some (true) variation by randomly choosing colors from the N closest reference redshifts or something... |
In fact, for my needs I bypassed it because I was drawing from a distribution with interpolated mean and interpolated covariances. I think this alleviates the problem because it blurs things. If you want to improve on it, besides adding higher-z galaxies, you can try to draw from a sort of de-trended distribution: |
Let's go with Adri's first suggestion and investigate templates. I think we'll end up with a more flexible system. |
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