Skip to content

Eon Commando 3.0.0 — endless mode

Choose a tag to compare

@drsamonline drsamonline released this 01 Nov 07:33
· 34 commits to main since this release

Endless mode is in, and the title screen is a real menu.

Endless

How it plays

The camera locks, the gate shuts, and hostiles arrive from both sides and from above. Wave one is two grunts. The pool widens as you go — drones, then jumpers and snipers, then swarms and shielders, then turrets and brutes — and the crowd keeps growing. Every fifth wave adds a boss from the campaign rotation, on top of the crowd.

The multiplier is the point. Each wave adds 0.15× to your score — wave seven pays 1.90×. Dying is the only way a run ends, so every wave asks the same question: push one more? You also get a grenade back per wave cleared, so a long run has a resource rhythm rather than just attrition.

The title screen had to change first

Endless needed an entry point, and a keyboard-only E key would have repeated exactly the mistake I'd just fixed on mobile. So the title is now a menu — Campaign, Endless, Daily Run, Watch Last Run, Two Players — navigable with arrows or by tapping. The Two Players toggle replaces "press 2".

One bug worth naming

A boss dying in endless called the campaign boss-death handler, which fired the stage-clear sequence and would have dropped you into era two mid-run. Game.mode now gates that: in endless a boss death just ends the wave.

Also caught: the title still said V2.3.0 — the single VERSION constant I introduced two releases ago to stop exactly this had itself never been bumped. It reads 3.0.0 now.

Numbers

Game index.html — 178 KB, single file
Gzipped 49 KB
Enemy types in the pool 9, unlocked by wave
Boss cadence every 5 waves
Dependencies 0

Full notes in CHANGELOG.md.