Flexible and customizable controller mapping for Novation Launch[Pad|Control] family of controllers.
- map up to 4 channels (decks or samplers) on a single Launchpad at the same time
- utilize presets of multiple sizes and features, change between them during performance
- 6 presets in 3 sizes
- create your own presets with ease
- rich arsenal of controls
- play, cue, hotcues
- loop controls, beatloop, beatjump
- sync/master, tap, pitch shift
- custom controls like bouncy jumps
- only trigger-like controls supported - no clumsy mixers and faders
- library navigation
- Launchpad Mini Mk3
- Launchpad Mk2
- Launchpad Mk1
- LaunchControl XL MK2 (experimental)
Mini Mk3 has to be put in "Programmer" mode to get MIDI access to all 9x9 instead of only inner 8x8 in "Live" mode. Push and hold "Session" for about a second, "LED" screen shows up, then push "Stop Solo Mute" button, "Programmer" shows up.
Support is experimental, under active development and any existing mapping may change in future versions. Feedback and PRs are welcome.
💾 Download the latest release.
🛠 Alternatively, see Building from source the build it from source.
📘 Follow the instructions in the Mixxx User Manual to install the preset.
Global controls consist of Deck selectors, Library controls and Modifier keys.
Deck selectors are located on the top bar. They are used to select decks and samplers to be laid out on the main grid. D1-D4 are mapped to corresponding decks, S1-S4 to samplers.
Library controls are located on the sidebar to the right. They occupy the upper 6 buttons. Their functions from top to bottom:
- up in the library sidebar
- down in the library sidebar
- expand/close selected library sidebar entry
- up a track
- down a track
- maximize/restore library
Note: The up/down controls are autoscrolled. If you hold them down for longer, the scrolling activates. This comes in handy when navigating lengthy playlists.
Modifier keys are located on the lower 2 buttons of the sidebar, and used for the same purpose as you would expect on a computer keyboard.
The figures show Shift in bold, Ctrl in italic, Ctrl+Shift in bold italic.
Note: For some controls the modifier keys will act like toggles, but the modifier keys themselves are never toggled globally.
The deck selector is an essential feature of this Launchpad mapping. With it you can map multiple presets in multiple layouts on the main grid. The main grid is the inner 8x8 grid on the Launchpad. You have to memorize the layout patterns, but don't worry, there are only 4 of them.
To select a single channel, simply press the button corresponding to the channel. This will remove all existing selections, and find the largest default preset that can be fit on the main grid.
Presets come in 3 different sizes: short (4x4), tall (4x8) and grande (8x8)1. Multiple presets can have the same size, but only one preset can be default per size.
To select multiple channels to be laid out, press the corresponding buttons in a chord. This way you can select to 4 channels.
So what is a chord? In a chord you press buttons so you only release the first after you pressed the last one. The order of presses matter, however the order of releases does not. Now, instead of writing down how the exact layout algorithm works, I just show you the four different layouts that is generated for 1 (single channel), 2, 3 and 4 note chords. Once more the algorithm will fill out the spaces with the largest default preset.
This means that e.g. if you press down D3-D2-S1 in this chord sequence,
- D3 will be mapped to block 1 with the default tall preset,
- D2 will be mapped to block 2 with the default short preset and
- S1 will be mapped to block 3 with the default short preset.
After a channel has been laid out you can cycle between all the presets that can fit into its space. This won't reflow the layout, even if you end up using a smaller preset. To cycle between presets
- press Ctrl + Channel Selector to cycle forward,
- press Shift + Channel Selector to cycle backward or
- press Ctrl + Shift + Channel Selector to revert to default.
The cycling order is the following:
- primary: large to small
- secondary: default then all others in fixed but not specified order.
The presets featured out of the box:
1 No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.
These following controls are supported currently.
Controls
- normal: toggles playing (if track is playable, starts playing; if track is playing, stops playing)
- ctrl: seeks to start of track
- shift: seeks to start of track and stops
Feedback
- bright red: track is playing
- bright red blinking: track is stopped, playable
- blank: track is stopped, not playable
Controls
- normal: toggles sync:
- if deck is synced (follower or master) it becomes not synced
- if track is not synced it becomes a sync follower
- ctrl: toggles master sync:
- if track is sync master, it becomes sync follower
- if track is not synced or sync follower, it becomes sync master
Feedback
- bright red: track is sync master
- bright orange: track is sync follower
- blank: track is not synced
2 button for down/up.
Controls
- normal: nudges (temporarily alters pitch) in direction by primary value. See Preferences > Interface > Temporary Speed Adjustment Buttons > Left click
- ctrl: permanently changes pitch in direction by primary value. See Preferences > Interface > Permanent Speed Adjustment Buttons > Left click
- shift: nudges (temporarily alters pitch) in direction by secondary value. See Preferences > Interface > Temporary Speed Adjustment Buttons > Right click
- ctrl+shift: permanently changes pitch in direction by secondary value. See Preferences > Interface > Permanent Speed Adjustment Buttons > Right click
- normal (both buttons simultaneously): reset pitch to original value
Feedback
- bright yellow: while nudging with primary speed
- dim yellow: while nudging with secondary speed
- bright red: while permanently changing pitch with primary speed
- dim red: while permanently changing pitch with secondary speed
- dim orange: while not pressing, and pitch has been altered in that direction
Controls
- normal: behaves like the default cue method set in Preferences > Interface > Cue mode
- ctrl: sets cue at cursor
Feedback
- bright red: display dictated by your Cue mode
tap tempo for playback or beatgrid.
-
normal: tapping adjusts song playback tempo. You should have correctly detected BPM and beatgrid.
-
ctrl: instead of altering the playback tempo, tapping adjusts the beatgrid.
-
shift: sets the gridlines so the nearest beat aligns to current play position
-
ctrl+shift: second button: sets the gridlines so the nearest beat lines up with the other track's nearest beat
Feedback
- bright red: flashes up on gridline
2 controls for
- normal: translating the grid backwards / forwards
- ctrl: scaling the grid up (slower) / down (faster).
Controls
- normal: toggle pre-fade listening (headphone)
Feedback
- bright green: PFL on
- blank: PFL off
Controls
- normal: toggle quantization (magnet)
Feedback
- bright orange: quantization on
- blank: quantization off
Buttons for temporarily chaning pitch, bound left to right, bottom to top. While pressed, they modify the key of the track. When pressing multiple, the one later pressed steals the modification.
Controls
- normal: load the selected library track on deck. To prevent accidentally hitting, only works when the deck is empty.
- ctrl: load the selected library track on deck. Works when the deck is not playing.
- shift: eject deck. Works when the deck is not playing.
Feedback
- dim red: deck loaded, playing
- dim amber: deck loaded, not playing
- dim green: deck empty
Controls
- normal: toggles keylock
- ctrl: lowers key by semitone
- shift: raises key by semitone
Feedback
- hi red: keylock on
- blank: keylock off
Hotcues are bound from left to right, bottom to top.
Controls
- normal: activates the hotcue:
- if the hotcue is set, seeks the player to hotcue's position.
- if the hotcue is not set, sets the hotcue to the current play position
- ctrl:
- if the hotcue is set, deletes the hotcue
- if the hotcue is not set, sets the hotcue to the current play position
Feedback
- hotcue assigned color (bright yellow on non-RGB controller): hotcue enabled
- blank: hotcue disabled
Changed in 3.0.0: changing between sets and modes works differently.
Controls for jumping backward (lower lane) and forward (upper lane). Supports two modes:
- the normal mode is represented with bright color. Jumping works as you would expect.
- the rebouncing mode is shown with dim color. It jumps on attack, then jumps back on release. Jumping legato works and uses the same stealing algorithm as key shifting.
You can change modes by pressing shift+[any beatjump key].
There are two sets of jumps, switchable with the ctrl
key, and shown in different colors.
Controls for setting beatloops.
Controls
- normal: toggles beatloop
Feedback
- bright red: beatloop enabled
- dim red: beatloop disabled
controls
- normal: set loop in/out position
- ctrl: move loop in/out position backward by small amount
- shift: move loop in/out position forward by small amount
Note: you are able to move the whole loop forward/backward by pressing down in and out the same time, while applying the modifier.
Changed in 3.0.0: changing between sets and modes works differently.
Almost the same as beatjumps, only instead of changing the current play position, they translate the position of the loop markers. As beatjumps, they support two modes and two sets. On how to use these, see Beatjumps
They halve / double the current loop length, modifying the position of the end marker.
They translate the loop markers by a small amount backward/forward.
Controls
- normal: translates loop backward/forward
Works the same way as the LOOP button on the GUI, ie. it toggles the current loop on or off.
Controls
- normal: toggles loop on/off
- ctrl: activate loop, jump to its loop point and stop
Feedback
- bright green: loop on
- dim green: loop off
Mini Mk3 has to be put in "Programmer" mode to get MIDI access to all 9x9 instead of only inner 8x8 in "Live" mode. Push and hold "Session" for about a second, "LED" screen shows up, then push "Stop Solo Mute" button, "Programmer" shows up.
This is now done automatically during script initialization, so you shouldn't have to worry about it.
The code is written in TypeScript, transpiled with babel and bundled into a single iife module with rollup. There are certain transforms and polyfills which are required to get it working with Mixxx's bundled interpreter.
The controller mapping is generated from this template with ejs, using metadata about the controller placed in info.json
.
To build you need make, bun
, bash (>=4.0) and jq
. Watch tasks require fswatch
.
The multi-project build is managed with npm workspaces. Clone the repo and install the dependencies:
git clone https://github.com/dszakallas/mixxx-launchpad
cd mixxx-launchpad
bun install
To compile the sources run
make -j 4
(-j 4
will enable 4 jobs to be executed in parallel which makes the build significantly faster)
Afterward the dist
folder will contain the files that need to be
copied the Mixxx's controller folder.
To compile specific controllers, use the targets
variable:
make -j 4 targets="launchpad-mk2 launchpad-mk1"
We utilize eslint, TypeScript typechecker and prettier to ensure some level of code safety and consistency.
You can run them individually with the following commands:
make check-eslint
make check-types
make check-format
To run them all:
make check-all
To install into the Mixxx resources folder, run
make -j 4 install installDir=$MIXXX_SETTINGS_DIR
where $MIXXX_SETTINGS_DIR
is the Mixxx settings directory for your platform. The Makefile provides default values for macOS and Linux, so running
make -j 4 install
will work on these platforms if you didn't change the Mixxx default installation.
During development, it's desirable to reload the code into Mixxx on every change for a fast feedback loop. Some tasks have watch counterparts making them rerun automatically on file changes:
make watch # Recompile on changes
make watch_install # Reinstall on changes
make watch_dev # Run linter and typechecker on changes, then recompile if there were no errors
make watch_dev_install # Run linter and typechecker on changes, then reinstall if there were no errors
I find the last one especially pleasant.
Tip: you can use the targets
and installDir
variables with these targets too.
The code should pass CI checks, which is equivalent to running
make check-all