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Android 0.11.1
Android port of Bloodborne (v1.09) for Snapdragon phones (Adreno 6xx/7xx/8xx). Mali GPUs are not supported (the Mali driver is there for testing only).
Potato preset
A new upscaling preset below Ultra Performance, for FSR 3.1 and Snapdragon GSR 2. The game renders at a quarter of the output on each side (for example 320x180 for a 720p output), for the weakest phones or the highest frame rates. Pick it in Graphics settings → Upscaling, in the in-game menu, or in the overlay.
Bug fixes
- Less stutter on 12 GB phones. The texture memory limit could fall to 1 GB, so the game kept dropping and reloading textures for the whole session. It now starts at 3.5 GB at least, and still goes down if the phone runs short of memory.
- GPU driver on Adreno 6xx/7xx. The automatic driver is now Turnip Gen8 V37 by StevenMXZ, the same one Adreno 8xx phones use. If it gives you trouble, GPU driver → Download lists other builds: our Turnip 26.3.0, StevenMXZ's Turnip 26.3.0-R6, and R6 One UI (the fix for the Adreno 740 tearing on Samsung).
- Clearer crash message. When the game stops because of what looks like a GPU driver problem, the message says so and points to GPU driver to pick another one.
Install / update
Menu → Check for updates, or install the APK by hand over any 0.8.x–0.11.0. Saves, mods, the game folder and your settings are kept. Frame generation still needs Lossless.dll from your own copy of Lossless Scaling (the Bloodframe page can download it through Steam). No game files or Lossless Scaling files are included.
Not affiliated with Qualcomm, Lossless Scaling or lsfg-vk.