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Unity action-based library for controlling game objects through the editor

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Unity action-based library for controlling game objects through the editor

Description

My first tought about this is to create a lean edutir action-based system for Unity in which you can describe behaviours of objects in a higher abstraction level and then use it through code.

Something that should be used by designers thorugh the editor, but developers can focus in developing those behaviours.

Usage

Coming soon

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Author

Created by David Martin

License

This has been released under MIT License, so feel free to use and spread the word :)

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Unity action-based library for controlling game objects through the editor

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