Unity action-based library for controlling game objects through the editor
My first tought about this is to create a lean edutir action-based system for Unity in which you can describe behaviours of objects in a higher abstraction level and then use it through code.
Something that should be used by designers thorugh the editor, but developers can focus in developing those behaviours.
Coming soon
Created by David Martin
This has been released under MIT License, so feel free to use and spread the word :)