The objective of the application
that will be created is to explain
step by step the creation of a Flutter application
using the TDD.
The TDD is a method or approach used in programming where the objective is to write a test (a function, a class or method) so that it fails, to be added later only the code necessary for the test to pass.
We have built a small counter application to be understood by all beginners. To build this tutorial we use the TDD method which is used in several languages. The result of this tutorial is much simpler to understand and beyond the step by step has the complete code of the application.
To learn more about how TDD works and how it can be used, this repository has all the essential information: https://github.com/dwyl/learn-tdd
This tutorial is intended for all people who are learning more about Flutter and who are looking to learn how to use the TDD correctly. It was made for all beginners without previous experience/knowledge.
Before creating a project, make sure you
have installed Flutter and all the toolkits necessary
to create a Flutter application.
If you're just starting out,
please visit our learn_flutter
]
repo to have detailed instructions to get your dev env properly setup
and have all the necessary extensions in Visual Studio installed.
In this tutorial we will be using Visual Studio as our main IDE. This is mainly because it's much easier to bootstrap and run an emulator to test our application.
Let's kickstart our project.
After you've installed VSCode and added the extensions,
click on View > Command Pallete
and click.
This will prompt a text bot. Type Flutter
and choose the Flutter: New Project
option.
Give the app name whatever you want.
Note that this will affect the imports, so if you want
to strictly follow with this tutorial, name it counter_app
.
After this, a counter_app
folder will be created.
cd counter_app
To write our tests, we are going to need to add
two packages. Open the pubspec.yaml
file and
add the following lines to the dev-dependency
section.
equatable: ^2.0.5
shared_preferences: ^2.0.15
We are using equatable
because it allows us to compare objects in a much easier manner,
without having to write boilerplate to compare their values
directly or without any overrides.
If you are interested in how equatable
works,
check their documentation.
We are also adding shared_preferences
because it is needed to install equatable
.
After adding these two lines to the pubspec.yaml
file,
run the following command to download and install the dependencies.
flutter pub get
After creating the Flutter project,
let's two directories inside the lib
folder
(which will contain all the source code).
Create the domain
folder and then create the presentation
folder.
Inside the test
folder, create a widget
and unit
folder,
which will refer to the widget testing and unit testing
we will implement, respectively.
Since we know what are will will do, we can infer
that a class named Counter
will probably be needed.
This class will hold the value of the counter.
In order to perform the tests,
we must first create a class with functions
- the Counter
class.
These functions in the case of this project
are increment
and decrement
.
For that inside the domain
folder,
create a file called counter.dart
.
Inside the counter.dart
file,
let's initialize the class.
import 'package:equatable/equatable.dart';
class Counter extends Equatable {
int value = 0;
@override
List<Object> get props => [value];
}
We will have a value
that will start at 0 to count
the numbers.
Additionally, the reason we implemented the get props
function is because we are extending Equatable,
and it's needed to properly compare the object's values.
Inside the unit
folder that is inside the test
folder we have created,
create counter_test.dart
.
This will be used to create and run all the necessary tests
on the Counter
class.
Our first test
will be for the initial value to start at 0.
import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';
void main() {
group('Counter', () {
test('value should start at 0', () {
expect(Counter().value, 0);
});
});
}
The second test
will be used to check
if the value is being incremented
and if it's
only being increased one by one.
import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';
void main() {
group('Counter', () {
test('value should start at 0', () {
expect(Counter().value, 0);
});
test('value should be incremented', () {
final counter = Counter();
counter.increment();
expect(counter.value, 1);
});
});
}
And the third test
will be to know if clicking on the decrement button decreases the value and if only is taken out one by one.
import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';
void main() {
group('Counter', () {
test('value should start at 0', () {
expect(Counter().value, 0);
});
test('value should be incremented', () {
final counter = Counter();
counter.increment();
expect(counter.value, 1);
});
test('value should be decremented', () {
final counter = Counter();
counter.decrement();
expect(counter.value, -1);
});
});
}
If we run the tests
using the flutter test
,
we'll see the test fail. This is expected,
as the functions that were used in the tests aren't yet implemented.
To pass the tests, head over to the counter.dart
file
and add the increment
and decrement
functions.
import 'package:equatable/equatable.dart';
class Counter extends Equatable {
int value = 0;
increment() => value++;
decrement() => value--;
@override
// TODO: implement props
List<Object> get props => [value];
}
This way the tests will pass
.
For our homepage, we will create a file inside the presentation
folder
with the name counter_page.dart
.
While we are at it, let's change main.dart
to
call this counter_page
we will going to implement.
import 'package:counter_app/presentation/counter_page.dart';
import 'package:flutter/material.dart';
// coverage:ignore-start
void main() {
runApp(const MyApp());
}
// coverage:ignore-end
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const CounterPage(title: 'Counter App Demo'),
);
}
}
The main
function calls MyApp
,
which in turn sets up the MateiralApp
that calls the
CounterPage
, the same page we will now create.
Do notice we are surrounding the main()
function
with coverage:ignore-start
and coverage:ignore-end
so test coverage will be properly run.
The main()
function is not usually testable,
so we skip it.
All the settings in the appearance
of our application will be made in the file counter_page.dart
.
Change the file so it looks like the following.
import 'package:counter_app/domain/counter.dart';
import 'package:flutter/material.dart';
class CounterPage extends StatefulWidget {
const CounterPage({super.key, required this.title});
final String title;
@override
State<CounterPage> createState() => _CounterPageState();
}
class _CounterPageState extends State<CounterPage> {
Counter _counter = Counter();
void _incrementCounter() {
setState(() {
_counter.increment();
});
}
void _decrementCounter() {
setState(() {
_counter.decrement();
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
_counter.value.toString(),
style: Theme.of(context).textTheme.headline4,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
FloatingActionButton(
onPressed: _decrementCounter,
tooltip: 'Decrement',
child: const Icon(Icons.remove),
),
FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
],
)
],
),
),
);
}
}
Let's go through what we just wrote.
We are using a stateful widget, which has a Counter
object
in its state.
We add the _incrementCounter()
and _decrementCounter()
functions
which in turn change the state of the widget by
incrementing/decrementing the counter.
In the build()
function, we use the Center
widget
to center the contets of the page.
Inside this, we add a Column
that centers the contents using MainAxisAlignment.center
.
The contents of this `Column are three-fold:
- a
Text
string 'You have pushed the button this many times:' - a
Text
that prints thecounter
value - a
Row
that has twoFloatingActionButton
s. One button increments and the other decrements the counter.
The application is complete. In Visual Studio, on the bottom bar, click on the device you want to emulate. We are going to use an iPhone 14 Pro Max emulator to showcase the application.
After choosing the device, click F5
or
Run > Start Debugging
.
This will build the app and run it in the emulator.
Your app should now look like this π.
Having an emulator is handy but at the end of the day, users are going to be using the application on their devices either be it an Android or an iPhone.
Let's do a rundown on how to get it working on an Android Device. Don't worry, it is super easy!
Firstly, you need to connect your phone to the computer with a USB Cable. Your device needs to have Developer Option and USB Debugging turned on in the device settings. In OnePlus' case, this is where you turn it on.
If you're not finding the developer option, go to About
section of the phone in the settings
and tap the build number multiple times,
until a message shows that you are now a developer.
The steps should look like the following image.
After having these settings turned on and your device connected to the computer, you can check if the device is being detected by running:
flutter devices
In our case, by running this command, we verify that our OnePlus is detected.
Since we are working on Visual Studio Code, we can now choose this device to run our app in.
Let's choose it and run the app by clicking F5
or Run > Start debugging
.
If this is your first time running on an Android device/emulator, it might take some time so Gradle downloads all the needed dependencies, binaries and respective SDKs to build the app to be run on the app. Just make sure you have a solid internet connection. If you wanto to check the traces of what it's doing "behind the scenes", instead of running through VSCode, type
flutter run -v
after selecting the device, instead. This will print the trace logs as it builds the app.
β οΈ If by any chance you interrupted this iniial setup, chances are yourgradle
download is corrupted and it shows a timeout error when you runflutter run -v
. To fix this, simply go to yourHome
folder (typeecho $HOME
to see the directory path) and delete the.gradle
folder. If you re-runflutter run -v
or do it through VSCode, it will download the dependencies on a clean slate again.
You should now see your app working on your mobile device! π
The process is a wee more complicated because you need an
Apple ID or to sign up for a Developer Account
.
After this, open XCode
and sign in with your ID
(inside Preferences > Accounts
).
Inside Manager Certificates
, click on the "+" sign and
select iOS Development
.
After this, plug the device to your computer.
Find the device in the dropdown (Window > Organizer
).
Below the team pop-up menu, click on Fix Issue
and then on XCode
click the Run
button.
In subsequent runs, you can deploy with VSCode or any other IDE. This certificate setup is only needed on the first time with XCode.
To get the test coverage, we are going to simply run
three commands. However, firstly, if you are on MacOS,
you need to install lcov
. For this, run the following command
to install it in your computer.
brew install lcov
Now, to get the coverage, run the following commands.
# Generate `coverage/lcov.info` file
flutter test --coverage
# Generate HTML report
genhtml coverage/lcov.info -o coverage/html
# Open the report
open coverage/html/index.html
The generated HTML will create files inside
the coverage/
folder. Add it to your
.gitignore
file.
Your browser should have opened a window, like so.
Now that we set up and know how to get coverage,
let's create a pipeline that will run these tests
everytime someone commits to the main
branch,
and get this coverage on Codecov,
so we can display this coverage if we want to π.
For this, we can leverage Github Actions,
which will allow us to create a pipeline that is executed
everytime a commit is made in main
or a PR is made to be merged to it.
Github checks for the .github
directory in their repos for this.
So let's create a .github/workflows
folder
to add our configuration file ci.yml
in.
Github Actions supports several frameworks and languages out of the box. If you are interested in learning more, check their docs -> https://github.com/features/actions
name: flutter_tests
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
tests:
runs-on: ubuntu-latest
steps:
- name: Checkout the code
uses: actions/checkout@v2
In this pipeline named "flutter_tests", we are telling
Github that we want to execute it everytime a push on
or PR is made to the main
branch.
We then set up a job called "tests"
that will run on an ubuntu
-based environmennt.
In this job, we are going to be defining steps that will be executed. The first one we added checks out the code on the branch.
Let's add another step.
- name: Install and set Flutter version
uses: subosito/flutter-action@v1.4.0
with:
flutter-version: '3.3.8'
In this step, we are using an action created by the community that creats an environmnent to run our code on.
Let's add more steps.
- name: Restore packages
run: flutter pub get
- name: Analyze
run: flutter analyze
- name: Run tests
run: flutter test --coverage
We just added three steps.
In the first one, we are downloading the dependencies of the project.
In the second step, we are analyzing the code.
In the last one, we are testing the code and generating the
coverage, creating a coverage
folder with a lcov.info
file in it.
This file will be used by Codecov to generate an overview of the code coverage.
We now need to connect to Codecov. If you login to Codecov using Github, you will see the repositories you have control over. Repositories that are not setup for Codecov will appear like so. The setup for Codecov is accessible by clicking the "setup repo" link.
After following these steps,
if you have a public repository, you can simply add
the following step to the ci.yml
file.
- name: Upload coverage to codecov
run: curl -s https://codecov.io/bash
shell: bash
If you are dealing with a private repository,
use the token as a Github Secret provided in the Codecov
repo setup page
you clicked before and then add the following to the ci.yml
file.
- name: Upload coverage to codecov
run: curl -s https://codecov.io/bash -t $
shell: bash
And you should be done!
Now that you have created a simple app, you may continue learning! Here are a few links to help you with TDD and overall Flutter development π