Skip to content

A basic counter app built in Flutter following TDD best practices.

Notifications You must be signed in to change notification settings

dwyl/flutter-counter-example

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

35 Commits
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

flutter-counter-tdd

Why? 🀷

The objective of the application that will be created is to explain step by step the creation of a Flutter application using the TDD.

What? πŸ’­

The TDD is a method or approach used in programming where the objective is to write a test (a function, a class or method) so that it fails, to be added later only the code necessary for the test to pass.

We have built a small counter application to be understood by all beginners. To build this tutorial we use the TDD method which is used in several languages. The result of this tutorial is much simpler to understand and beyond the step by step has the complete code of the application.

To learn more about how TDD works and how it can be used, this repository has all the essential information: https://github.com/dwyl/learn-tdd

Who? πŸ‘₯

This tutorial is intended for all people who are learning more about Flutter and who are looking to learn how to use the TDD correctly. It was made for all beginners without previous experience/knowledge.

How? βœ…

Before creating a project, make sure you have installed Flutter and all the toolkits necessary to create a Flutter application. If you're just starting out, please visit our learn_flutter] repo to have detailed instructions to get your dev env properly setup and have all the necessary extensions in Visual Studio installed.

In this tutorial we will be using Visual Studio as our main IDE. This is mainly because it's much easier to bootstrap and run an emulator to test our application.

1. Project setup

Let's kickstart our project. After you've installed VSCode and added the extensions, click on View > Command Pallete and click. This will prompt a text bot. Type Flutter and choose the Flutter: New Project option. Give the app name whatever you want. Note that this will affect the imports, so if you want to strictly follow with this tutorial, name it counter_app.

After this, a counter_app folder will be created.

cd counter_app

To write our tests, we are going to need to add two packages. Open the pubspec.yaml file and add the following lines to the dev-dependency section.

equatable: ^2.0.5
shared_preferences: ^2.0.15

We are using equatable because it allows us to compare objects in a much easier manner, without having to write boilerplate to compare their values directly or without any overrides. If you are interested in how equatable works, check their documentation.

We are also adding shared_preferences because it is needed to install equatable.

After adding these two lines to the pubspec.yaml file, run the following command to download and install the dependencies.

flutter pub get

2. Structuring our project

After creating the Flutter project, let's two directories inside the lib folder (which will contain all the source code). Create the domain folder and then create the presentation folder. Inside the test folder, create a widget and unit folder, which will refer to the widget testing and unit testing we will implement, respectively.

3. Write the first tests and implement app

Since we know what are will will do, we can infer that a class named Counter will probably be needed. This class will hold the value of the counter.

In order to perform the tests, we must first create a class with functions - the Counter class. These functions in the case of this project are increment and decrement.

For that inside the domain folder, create a file called counter.dart.

Inside the counter.dart file, let's initialize the class.

import 'package:equatable/equatable.dart';

class Counter extends Equatable {
  int value = 0;

  @override
  List<Object> get props => [value];
}

We will have a value that will start at 0 to count the numbers. Additionally, the reason we implemented the get props function is because we are extending Equatable, and it's needed to properly compare the object's values.

Inside the unit folder that is inside the testfolder we have created, create counter_test.dart. This will be used to create and run all the necessary tests on the Counter class.

Our first test will be for the initial value to start at 0.

import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';

void main() {
  group('Counter', () {
    test('value should start at 0', () {
      expect(Counter().value, 0);
    });
   });
}

The second test will be used to check if the value is being incremented and if it's only being increased one by one.

import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';

void main() {
  group('Counter', () {
    test('value should start at 0', () {
      expect(Counter().value, 0);
    });
    
     test('value should be incremented', () {
      final counter = Counter();

      counter.increment();

      expect(counter.value, 1);

    });
    
   });
}

And the third test will be to know if clicking on the decrement button decreases the value and if only is taken out one by one.

import 'package:flutter_test/flutter_test.dart';
import 'package:counter_app_tdd/Domain/counter.dart';

void main() {
  group('Counter', () {
    test('value should start at 0', () {
      expect(Counter().value, 0);
    });

    test('value should be incremented', () {
      final counter = Counter();

      counter.increment();

      expect(counter.value, 1);

    });

    test('value should be decremented', () {
      final counter = Counter();

      counter.decrement();

      expect(counter.value, -1);


    });
  });
}

If we run the tests using the flutter test, we'll see the test fail. This is expected, as the functions that were used in the tests aren't yet implemented.

To pass the tests, head over to the counter.dart file and add the increment and decrement functions.

import 'package:equatable/equatable.dart';

class Counter extends Equatable {
  int value = 0;

  increment() => value++;
  decrement() => value--;

  @override
  // TODO: implement props
  List<Object> get props => [value];
}

This way the tests will pass.

test_pass

For our homepage, we will create a file inside the presentation folder with the name counter_page.dart. While we are at it, let's change main.dart to call this counter_page we will going to implement.

import 'package:counter_app/presentation/counter_page.dart';
import 'package:flutter/material.dart';

// coverage:ignore-start
void main() {
  runApp(const MyApp());
}
// coverage:ignore-end

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: const CounterPage(title: 'Counter App Demo'),
    );
  }
}

The main function calls MyApp, which in turn sets up the MateiralApp that calls the CounterPage, the same page we will now create. Do notice we are surrounding the main() function with coverage:ignore-start and coverage:ignore-end so test coverage will be properly run. The main() function is not usually testable, so we skip it.

All the settings in the appearance of our application will be made in the file counter_page.dart. Change the file so it looks like the following.

import 'package:counter_app/domain/counter.dart';
import 'package:flutter/material.dart';

class CounterPage extends StatefulWidget {
  const CounterPage({super.key, required this.title});

  final String title;

  @override
  State<CounterPage> createState() => _CounterPageState();
}

class _CounterPageState extends State<CounterPage> {
  Counter _counter = Counter();

  void _incrementCounter() {
    setState(() {
      _counter.increment();
    });
  }

  void _decrementCounter() {
    setState(() {
      _counter.decrement();
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text(
              'You have pushed the button this many times:',
            ),
            Text(
              _counter.value.toString(),
              style: Theme.of(context).textTheme.headline4,
            ),
            Row(
              mainAxisAlignment: MainAxisAlignment.spaceAround,
              children: [
                FloatingActionButton(
                  onPressed: _decrementCounter,
                  tooltip: 'Decrement',
                  child: const Icon(Icons.remove),
                ),
                FloatingActionButton(
                  onPressed: _incrementCounter,
                  tooltip: 'Increment',
                  child: const Icon(Icons.add),
                ),
              ],
            )

          ],
        ),
      ),
    );
  }
}

Let's go through what we just wrote. We are using a stateful widget, which has a Counter object in its state. We add the _incrementCounter() and _decrementCounter() functions which in turn change the state of the widget by incrementing/decrementing the counter.

In the build() function, we use the Center widget to center the contets of the page. Inside this, we add a Column that centers the contents using MainAxisAlignment.center. The contents of this `Column are three-fold:

  • a Text string 'You have pushed the button this many times:'
  • a Text that prints the counter value
  • a Row that has two FloatingActionButtons. One button increments and the other decrements the counter.

The application is complete. In Visual Studio, on the bottom bar, click on the device you want to emulate. We are going to use an iPhone 14 Pro Max emulator to showcase the application.

After choosing the device, click F5 or Run > Start Debugging. This will build the app and run it in the emulator.

Your app should now look like this πŸŽ‰.

initial increment decrement

Running on a real device 🀳

Having an emulator is handy but at the end of the day, users are going to be using the application on their devices either be it an Android or an iPhone.

Android

Let's do a rundown on how to get it working on an Android Device. Don't worry, it is super easy!

Firstly, you need to connect your phone to the computer with a USB Cable. Your device needs to have Developer Option and USB Debugging turned on in the device settings. In OnePlus' case, this is where you turn it on.

dev_option

If you're not finding the developer option, go to About section of the phone in the settings and tap the build number multiple times, until a message shows that you are now a developer.

The steps should look like the following image.

steps

After having these settings turned on and your device connected to the computer, you can check if the device is being detected by running:

flutter devices

In our case, by running this command, we verify that our OnePlus is detected.

device_detected

Since we are working on Visual Studio Code, we can now choose this device to run our app in.

device_picker

Let's choose it and run the app by clicking F5 or Run > Start debugging.

If this is your first time running on an Android device/emulator, it might take some time so Gradle downloads all the needed dependencies, binaries and respective SDKs to build the app to be run on the app. Just make sure you have a solid internet connection. If you wanto to check the traces of what it's doing "behind the scenes", instead of running through VSCode, type flutter run -v after selecting the device, instead. This will print the trace logs as it builds the app.

⚠️ If by any chance you interrupted this iniial setup, chances are your gradle download is corrupted and it shows a timeout error when you run flutter run -v. To fix this, simply go to your Home folder (type echo $HOME to see the directory path) and delete the .gradle folder. If you re-run flutter run -v or do it through VSCode, it will download the dependencies on a clean slate again.

You should now see your app working on your mobile device! πŸŽ‰

android_app_running

iOS

The process is a wee more complicated because you need an Apple ID or to sign up for a Developer Account.

After this, open XCode and sign in with your ID (inside Preferences > Accounts).

preferences

Inside Manager Certificates, click on the "+" sign and select iOS Development.

certificates

After this, plug the device to your computer. Find the device in the dropdown (Window > Organizer). Below the team pop-up menu, click on Fix Issue and then on XCode click the Run button.

In subsequent runs, you can deploy with VSCode or any other IDE. This certificate setup is only needed on the first time with XCode.

Test coverage and actions 🚚

To get the test coverage, we are going to simply run three commands. However, firstly, if you are on MacOS, you need to install lcov. For this, run the following command to install it in your computer.

brew install lcov

Now, to get the coverage, run the following commands.

# Generate `coverage/lcov.info` file
flutter test --coverage
# Generate HTML report
genhtml coverage/lcov.info -o coverage/html
# Open the report
open coverage/html/index.html

The generated HTML will create files inside the coverage/ folder. Add it to your .gitignore file.

Your browser should have opened a window, like so.

coverage

Continuous integration

Now that we set up and know how to get coverage, let's create a pipeline that will run these tests everytime someone commits to the main branch, and get this coverage on Codecov, so we can display this coverage if we want to πŸ˜„.

For this, we can leverage Github Actions, which will allow us to create a pipeline that is executed everytime a commit is made in main or a PR is made to be merged to it. Github checks for the .github directory in their repos for this. So let's create a .github/workflows folder to add our configuration file ci.yml in.

Github Actions supports several frameworks and languages out of the box. If you are interested in learning more, check their docs -> https://github.com/features/actions

name: flutter_tests

on:
  push:
    branches: [main]
  pull_request:
    branches: [main]

jobs:
  tests:
    runs-on: ubuntu-latest

    steps:
      - name: Checkout the code
        uses: actions/checkout@v2

In this pipeline named "flutter_tests", we are telling Github that we want to execute it everytime a push on or PR is made to the main branch. We then set up a job called "tests" that will run on an ubuntu-based environmennt.

In this job, we are going to be defining steps that will be executed. The first one we added checks out the code on the branch.

Let's add another step.

- name: Install and set Flutter version
        uses: subosito/flutter-action@v1.4.0
        with:
          flutter-version: '3.3.8'

In this step, we are using an action created by the community that creats an environmnent to run our code on.

Let's add more steps.

- name: Restore packages
  run: flutter pub get

- name: Analyze
  run: flutter analyze

- name: Run tests
  run: flutter test --coverage

We just added three steps. In the first one, we are downloading the dependencies of the project. In the second step, we are analyzing the code. In the last one, we are testing the code and generating the coverage, creating a coverage folder with a lcov.info file in it. This file will be used by Codecov to generate an overview of the code coverage.

We now need to connect to Codecov. If you login to Codecov using Github, you will see the repositories you have control over. Repositories that are not setup for Codecov will appear like so. The setup for Codecov is accessible by clicking the "setup repo" link.

image

After following these steps, if you have a public repository, you can simply add the following step to the ci.yml file.

- name: Upload coverage to codecov
  run: curl -s https://codecov.io/bash
  shell: bash

If you are dealing with a private repository, use the token as a Github Secret provided in the Codecov repo setup page you clicked before and then add the following to the ci.yml file.

- name: Upload coverage to codecov
  run: curl -s https://codecov.io/bash -t $
  shell: bash

And you should be done!

Relevant reading πŸ“–

Now that you have created a simple app, you may continue learning! Here are a few links to help you with TDD and overall Flutter development πŸ˜„

About

A basic counter app built in Flutter following TDD best practices.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published