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Releases: ShadowfallStudios/ALS-Community

v4.21

08 Oct 09:49
a3a7db0
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  • [Feat] Compatibility with 4.27
  • [Fix] Add support for SetViewTargetWithBlend (by @davchezt )
  • [Fix] Fix RunUAT BuildPlugin errors (by @CanisHelix )
  • [Fix] Explicitly use FInterpTo float parameter version to avoid compiler complain (by @ameaninglessname )
  • [Fix] #243
  • [Fix] #97
  • [Fix] #240

v4.20.1

19 May 17:42
81014e8
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  • [Fix] Fix crouching speed is not updated in movement component
  • [Fix] Fix compile issue in Mac builds ( by @muchcharles )

v4.20

13 May 13:38
86d606c
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  • [Fix] AI Yaw Rotation inconsistencies when focusing while aiming #212
  • [Opt] Convert all FNames to constants #211 (by @muchcharles )
  • [Opt] Reduce allocations on footsteps #210 ( by @muchcharles )
  • [Fix] Stutter on start sprint #163 ( by @senfkorn92 )
  • [Fix] bRequestMovementSettingsChange is always 1 #175 ( by @senfkorn92 )
  • [Feat] Better client project support & reintroduce debug traces ( by @AchimTuran )

v4.19

23 Apr 08:55
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  • [Feature] Add debug mesh change support for character mesh (Bound to M key on debug component)
  • [Feature] Allow for configuring a reversible pelvis bone on the ragdoll system (Can be enabled with bReversedPelvis config value in character blueprint) ( by @CanisHelix )
  • [Feature] Allow editing IK bone names to support using virtual bones ( by @regueiro )
  • [Fix] Fix datatable category issues ( by @CanisHelix )
  • [Fix] Use Material Slot names instead of Index as recommended by Epic ( by @CanisHelix )
  • [Fix] Fix debug values are staying on same value after PIE session is done
  • [Fix] Make mantle trace channels configurable, fix majority of trace issues (mantling on other characters etc.)

v4.18.4

08 Apr 07:51
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  • [Fix] Fix unassigned blend profiles on cycleblending anim layers
  • [Fix] Fix 4.26.1 Source Build Errors (by @CanisHelix)
  • [Fix] Remove a debug log from mantle component
  • [Fix] Crash on Jumping Around Static Meshes #170
  • [Fix] Crash from ALSAnimNotifyFootstep.cpp:33 #172

v4.18.3

26 Mar 08:44
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  • [Fix] Fix update rate optimization issues on multiplayer games, enable URO for character mesh by default (by Arkanoid)

v4.18.2

26 Mar 08:35
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  • [Fix] Incorrect camera shake class usage on notify
  • [Fix] Recovered corrupt camera shake notifies on sprint animations. Camera shake should be working without issues now
  • [Fix] Fix a crash if default surface type is not provided in footstep fx data table

v4.18.1

23 Mar 06:59
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  • [Fix] Turn In Place is not smooth when use one player in Play in Client #155
  • [Fix] Footstep Notify EXCEPTION_ACCESS_VIOLATION #154
  • [Fix] Fallback to default material if footstep phys material type is not found in datatable
  • [Fix] Ignore parent actors during footstep trace

v4.18

22 Mar 12:46
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  • [Feature] Improved footstep implementation with decal & niagara particle support (Disabled by default, you can tweak them as you like on animation assets) (by @FabricioMSantos )
  • [Fix] Fix incorrect angle delay range for turn in place
  • [Fix] Build Error When Plugin is Built Inside Engine #132
  • [Fix] Spinning the camera in aiming rotation mode affects turn in place in looking direction rotation mode #128
  • [Fix] Fix a possible compile issue caused by unity build

v4.17

28 Feb 10:48
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  • [Optimization] Rework for Character Movement Component. Completely eliminated corrections done by the server even at severely high lag (tested 1000 ms) by incorporating the dynamic movement variables directly into unreal functions. Since no server calls are being made in tick anymore, original ALS movement curves have been re-added. (Huge thanks @senfkorn92 for his awesome work)
  • [Fix] Disable collision for player static mesh equipments
  • [Fix] Fix player is not able to mantle by pressing space button
  • [Fix] Remove hardcoded asset path for AI behavior tree
  • [Misc] Carry AI source folder to root
  • [Misc] Rename plugin as "ALS Community"