This project implements a basic OpenGL rendering pipeline. No dependencies were used, writtent entirely in Rust from scratch. You can try it online here https://dzharvis.github.io/rusterizer/
- rustup
- cargo
> rustup update
> rustup default nightly
> cargo run --features=local
- trunk
- python3
- rustup
- cargo
> rustup update
> rustup default nightly
> rustup target add wasm32-unknown-unknown
> ./build.sh
This project was implemented by following the ssloy/tinyrenderer lessons.
- Write manual SIMD for matrices
- Refactor code