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Brb. Busy building stuff
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Brb. Busy building stuff
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e-bushi/README.md

Whats up, all. You can call me Mauldin 👋🏾...

I'm a digital nomad 🌍 developer, currently in the UK 🇬🇧. I create mobile📱 and web👨‍💻 apps .

🧰 Toolbox:

Frontend Development: SwiftUI React Swift Typescript NextJS Tailwind

Backend Development: SQL Postgres Supabase Render Vercel Digital Ocean

Others: Jira Confluence Notion Slack Rust Solana Development

Interests: Network States Crypto LLMs Product Design Basketball

Favorite Animes: Ghost in the shell Psycho Pass Zankyou no Terror

Favorite Movies: The Matrix Dune

Some details:

  • 🔭 I’m currently working on a living e-book app that teaches beginners how to code.
  • 👨🏽‍🏫 I also teach students how to code in 1-1 sessions
  • 💬 In my spare time, I go on missions with section 9. IFYKYK
  • ⚡ Fun fact: I've created my own language before. Unfortunately had no one to speak it with though.

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  1. Quotes Quotes Public

    Welcome to the Quotes! This repository contains a favoritequotes.swift file that can be used to store your favorite quotes from famous philosophers, scientists, artists, etc.

    Swift 1

  2. Never-Ending-Story Never-Ending-Story Public

    Take part in molding the storyline, simply clone the repository, edit the NeverEndingStory.swift file with your input, generate a pull request, and wait for confirmation.

    Swift

  3. building-blocks building-blocks Public

    In this repository, we aim to provide clear, concise, and comprehensive lessons on the foundational concepts in Swift programming.

    Swift

  4. grouping-data grouping-data Public

    This repository is designed as an interactive Swift tutorial to facilitate understanding of essential data structures and control flow concepts.

    Swift

  5. the-creator the-creator Public

    In this repository, we aim to provide clear, concise, and comprehensive lessons on the foundational concepts of object-oriented programming

    Swift

  6. principles-of-the-creator principles-of-the-creator Public

    In this repository, we give you the basic principles to follow when creating digital objects