ray: Nudge ray direction of axis when intersecting #217
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The formula used to calculate the inverse of the direction vector
doesn't handle the direction vector aligning with an axis. Depending on
the SIMD (or not SIMD) implementation used, a axis aligned vector would
either remain the same, or e.g. end up with NaN components messing up
any future calculations.
Fixing the math to handle this is non-trivial, so for now work around
this by nudging the direction vector slightly off axis so that it has a
better hand of hitting the right box even when the direction is axis
aligned.
Closes: #214
Fixes #...
Proposed changes:
Benchmark results:
Test suite changes: