Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow 8× multisampling in traditional (non-framebuffer) MSAA #138

Merged
merged 1 commit into from
Jan 21, 2022

Conversation

Calinou
Copy link
Contributor

@Calinou Calinou commented Jan 21, 2022

Quake3e version of ioquake/ioq3#487.

This makes it possible to use 8× MSAA with the OpenGL 2.x renderer. (In Quake3e, this was already possible with OpenGL 1.x and Vulkan).

This makes it possible to use 8× MSAA with the OpenGL 2.x renderer.
(In Quake3e, this was already possible with OpenGL 1.x and Vulkan).
@ec- ec- merged commit 10bae2b into ec-:master Jan 21, 2022
@Calinou Calinou deleted the multisample-allow-8x branch January 21, 2022 16:41
omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Allow 8× multisampling in traditional (non-framebuffer) MSAA
omg-urt pushed a commit to omg-urt/urbanterror-slim that referenced this pull request Apr 6, 2022
Allow 8× multisampling in traditional (non-framebuffer) MSAA
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants