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Create activate scripts after build failures #22

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kienanstewart
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Previous to this commit, if one of the projects failed to build for any reason (configuration error, download failed, etc.), the activate scripts wouldn't be present in the project directory making it impossible to enter the environment and investigate interactively.

@kienanstewart kienanstewart force-pushed the build-always_create_activate_scripts branch from 329e8f7 to 55eb9fe Compare September 25, 2023 14:18
vlttng/venv.py Outdated Show resolved Hide resolved
Previous to this commit, if one of the projects failed to build for
any reason (configuration error, download failed, etc.), the activate
scripts wouldn't be present in the project directory making it
impossible to enter the environment and investigate interactively.

Signed-off-by: Kienan Stewart <kstewart@efficios.com>
@kienanstewart kienanstewart force-pushed the build-always_create_activate_scripts branch from 55eb9fe to c99b7d1 Compare September 27, 2023 15:32
@eepp eepp closed this in a1f94b3 Oct 6, 2023
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2 participants