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Not bad not bad (using the TFlite model) #60
deergitseason
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It feels almost real-time to me, but if there’s significant lag, there could be delays in receiving the IMU data. That delay might prevent enough actual gesture data from being accumulated, which could be a source of the errors. |
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using the canvas is probably too disorienting because of the lag; I did better just waiting for the tip to glow white and just following the diagram on the readme.


Probably still a 50% error rate (either a spell doesn't fire or it fires the wrong one), but still big progress.
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