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ModFiles
Ed Kolis edited this page Apr 20, 2020
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This is a reference guide to the various mod data files available in FrEee. Feel free to fill in any missing details with information about SE4 data files; we will make the necessary adjustments to account for any FrEee-specific enhancements.
- AbilityRules.txt - Specifies grouping and stacking rules for abilities. Not present in SE4; ability rules were hard coded.
- CompEnhancement.txt - Defines mounts which can modify components.
- Components.txt - Defines components which can be installed on vehicles.
- Cultures.txt - Defines cultures that empires can choose in game setup.
- DamageTypes.txt - Defines damage types which can be used by weapons (as defined in Components.txt). Not present in SE4; damage type were hardcoded.
- DefaultColonyTypes.txt - Specifies the roles that empires can assign to their colonies. (Not yet implemented)
- DefaultDesignTypes.txt - Specifies the roles that empires can assign to their vehicle designs.
- DefaultStrategies.txt - Used in SE4 to define combat strategies. This file will probably be ignored by FrEee in favor of scriptable combat strategies.
- Demeanors.txt - Used in SE4 to specify the "demeanors" that empires could choose from in game setup, as a form of flavor text. Not used by FrEee.
- EmperorNames.txt - Specifies a list of leader names for empires to choose from, for minor empires or if the player doesn't want to come up with one himself. (Not yet implemented)
- EmperorTitles.txt - Specifies a list of leader titles (e.g. "King") for empires to choose from, for minor empires or if the player doesn't want to come up with one himself. (Not yet implemented)
- EmpireNames.txt - Specifies a list of empire names for empires to choose from, for minor empires or if the player doesn't want to come up with one himself. (Not yet implemented)
- EmpireTypes.txt Specifies a list of empire types (e.g. "Hegemony") for empires to choose from, for minor empires - or if the player doesn't want to come up with one himself. (Not yet implemented)
- Events.txt - Used in SE4 to define random events that can occur in the game. FrEee will eventually use this file as input for the event scripts for SE4 mod compatibility.
- Facility.txt - Defines facilities which can be built on colonies.
- Formations.txt - Defines battle formations for fleets. (Not yet implemented)
- Happiness.txt - Defines happiness models for empires to choose at game setup.
- IntelProjects - Used in SE4 to define intelligence projects that empires can perform. FrEee will eventually use this file as input for the event scripts for SE4 mod compatibility.
- PlanetSize.txt - Defines planet sizes and their storage capacities.
- QuadrantTypes.txt - Defines templates for galaxies, such as a clustered galaxy or a galaxy with randomly placed star systems. References SystemTypes.txt to specify which types of star systems can be found in a galaxy in what proportions.
- RacialTraits.txt - Defines special traits that empires can choose at game setup.
- RepairPriorities.txt - Used in SE4 to specify the default priority for component repair by component category. Not used by FrEee; we will implement more fine grained control over repair priorities
- SectType.txt - Defines stellar objects such as planets and stars that can be found in the game.
- Settings.txt - Specifies general game settings.
- StellarAbilityTypes.txt - Specifies which types of stellar objects can get which abilities.
- SystemNames.txt - Specifies a list of names used for star systems.
- SystemTypes.txt - Defines the various types of star systems found in the game, such as binary stars and black holes. References StellarAbilityTypes.txt to specify which types of stellar objects are found in each system type.
- TechArea.txt - Defines technologies which can be researched.
- VehicleSize.txt - Defines vehicle hulls which can be used in designs.