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Client tools: RegisterTool<TParams, TResult> (sync and Awaitable handlers), UnregisterTool, and ClientToolException for reporting tool errors to the agent.
Native transport for the Editor and desktop standalone players: WebSocket via ClientWebSocket, microphone capture via UnityEngine.Microphone, and low-latency playback through Unity 6.3's IAudioGenerator, optionally through a supplied (spatial) AudioSource.
WebGL transport wrapping @elevenlabs/client (WebSocket and WebRTC). WebSocket audio plays through a Web Audio graph that mirrors the supplied AudioSource's volume, position, and spatial settings.