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Subpart extra credit #12
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enenra
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Jan 23, 2020
* Moved a bunch of stuff around in the main SEUT panel * Added dropdown to set scene type (main / subpart) * Removed a bunch of export buttons that don't really have much of a purpose anymore This is related to #12
enenra
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Jan 26, 2020
* this will eventually allow to set the connected object or scene This is related to #12
enenra
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Jan 26, 2020
* Link a subpart empty to a scene: this will instance all objects in the main collection of the subpart scene as children to this empty * When the linked scene is cleared from the empty, the instances are removed * Instances are marked with (S) * On export of a FBX, instances are unlinked before export, then relinked after export This is related to #12
enenra
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Jan 26, 2020
Structure conversion now correctly links subparts, though due to the way it works, nested subparts might not correctly display until their empties have been updated from the deepest subpart upwards. This addresses #12
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The idea is that it's annoying to have to deal with subparts in different files. So when you'd create a subpart and assign it to an object (via the context menu), the empty would be placed as the child of the object. Then on export, the object would be exported to a separate file and the empty placed in its position instead.
This could also be done on import.
Relevant discussion:
https://discordapp.com/channels/125011928711036928/161758345856811008/664143268409507860
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