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Some exercises in progressively more complex C++ using recent C++11, cmake and a bit of ...

Mesh loading options:

  • assimp
  • trimesh2

cmake -DCMAKE_MODULE_PATH=~/code/little3d/cmakego ..

Requirements:

  • cmake 3.2
  • libusb-1.0.0
  • libglew-dev
  • libglfw3-dev from PPA
  • libassimp-dev
  • libeigen3-dev
  • libxrandr-dev

EGL https://github.com/alco/EGL_mac_ios https://devblogs.nvidia.com/parallelforall/egl-eye-opengl-visualization-without-x-server/

SEE: http://www.x.org/wiki/Events/XDC2014/XDC2014RitgerEGLNonMesa/nvidia-and-compositors.pdf SEE: https://github.com/parallel-forall/code-samples/tree/master/posts/egl_OpenGl_without_Xserver

References

https://open.gl/framebuffers http://learnopengl.com/#!Advanced-Lighting/Shadows/Shadow-Mapping RayTracing

Minimal example in raytrace1.cpp Check serious stuff: https://github.com/lighttransport/mallie

Other Libraries

Cinder https://github.com/cinder/Cinder

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