Some exercises in progressively more complex C++ using recent C++11, cmake and a bit of ...
Mesh loading options:
- assimp
- trimesh2
cmake -DCMAKE_MODULE_PATH=~/code/little3d/cmakego ..
Requirements:
- cmake 3.2
- libusb-1.0.0
- libglew-dev
- libglfw3-dev from PPA
- libassimp-dev
- libeigen3-dev
- libxrandr-dev
EGL https://github.com/alco/EGL_mac_ios https://devblogs.nvidia.com/parallelforall/egl-eye-opengl-visualization-without-x-server/
SEE: http://www.x.org/wiki/Events/XDC2014/XDC2014RitgerEGLNonMesa/nvidia-and-compositors.pdf SEE: https://github.com/parallel-forall/code-samples/tree/master/posts/egl_OpenGl_without_Xserver
https://open.gl/framebuffers http://learnopengl.com/#!Advanced-Lighting/Shadows/Shadow-Mapping RayTracing
Minimal example in raytrace1.cpp Check serious stuff: https://github.com/lighttransport/mallie