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Turns out it's because the jump animation of spine boy set scale as key although it doesn't animate scale. I removed the scale and it works like a charm.
In MixTest.java, line 54 and 55, I set scaleX and scaleY to 0.5f then run the application.
I expected the spineboy walk and jump at scale of 50%, however when he starts jump, he scales back to 100%.
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